SPIRV-Cross/reference/shaders/asm/comp/bitcast_iequal.asm.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer _3_5
{
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ivec4 _m0;
uvec4 _m1;
} _5;
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layout(binding = 1, std430) buffer _4_6
{
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uvec4 _m0;
ivec4 _m1;
} _6;
void main()
{
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bvec4 _34 = equal(ivec4(_5._m1), _5._m0);
bvec4 _35 = equal(_5._m0, ivec4(_5._m1));
bvec4 _36 = equal(_5._m1, _5._m1);
bvec4 _37 = equal(_5._m0, _5._m0);
_6._m0 = mix(uvec4(0u), uvec4(1u), _34);
_6._m0 = mix(uvec4(0u), uvec4(1u), _35);
_6._m0 = mix(uvec4(0u), uvec4(1u), _36);
_6._m0 = mix(uvec4(0u), uvec4(1u), _37);
_6._m1 = mix(ivec4(0), ivec4(1), _34);
_6._m1 = mix(ivec4(0), ivec4(1), _35);
_6._m1 = mix(ivec4(0), ivec4(1), _36);
_6._m1 = mix(ivec4(0), ivec4(1), _37);
}