SPIRV-Cross/shaders/frag/16bit-constants.frag

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#version 450 core
#extension GL_AMD_gpu_shader_int16 : require
#extension GL_AMD_gpu_shader_half_float : require
layout(location = 0) out float16_t foo;
layout(location = 1) out int16_t bar;
layout(location = 2) out uint16_t baz;
void main() {
foo = 1.0hf;
bar = 2s;
baz = 3us;
}