SPIRV-Cross/reference/opt/shaders-msl/asm/comp/uint_smulextended.asm.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _4
{
uint _m0[1];
};
struct _20
{
uint _m0;
uint _m1;
};
kernel void main0(device _4& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]], device _4& _7 [[buffer(2)]], device _4& _8 [[buffer(3)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
_20 _28;
_28._m0 = uint(int(_5._m0[gl_GlobalInvocationID.x]) * int(_6._m0[gl_GlobalInvocationID.x]));
_28._m1 = uint(mulhi(int(_5._m0[gl_GlobalInvocationID.x]), int(_6._m0[gl_GlobalInvocationID.x])));
_7._m0[gl_GlobalInvocationID.x] = _28._m0;
_8._m0[gl_GlobalInvocationID.x] = _28._m1;
}