SPIRV-Cross/reference/shaders-hlsl/frag/mrt.frag

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static float4 RT0;
static float4 RT1;
static float4 RT2;
static float4 RT3;
struct SPIRV_Cross_Output
{
2017-03-07 12:56:03 +00:00
float4 RT0 : SV_Target0;
float4 RT1 : SV_Target1;
float4 RT2 : SV_Target2;
float4 RT3 : SV_Target3;
};
void frag_main()
{
RT0 = 1.0f.xxxx;
RT1 = 2.0f.xxxx;
RT2 = 3.0f.xxxx;
RT3 = 4.0f.xxxx;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.RT0 = RT0;
stage_output.RT1 = RT1;
stage_output.RT2 = RT2;
stage_output.RT3 = RT3;
return stage_output;
}