2019-10-24 14:34:51 +00:00
|
|
|
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
|
|
|
|
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
float FragColor [[color(0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
float3 vUV [[user(locn0)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
static inline __attribute__((always_inline))
|
2022-01-18 13:34:00 +00:00
|
|
|
float sample_normal2(depth2d<float> tex, sampler uSampler, thread float3& vUV)
|
2019-10-24 14:34:51 +00:00
|
|
|
{
|
|
|
|
return float4(tex.sample(uSampler, vUV.xy)).x;
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline __attribute__((always_inline))
|
2022-01-18 13:34:00 +00:00
|
|
|
float sample_normal(depth2d<float> tex, sampler uSampler, thread float3& vUV)
|
2019-10-24 14:34:51 +00:00
|
|
|
{
|
|
|
|
return sample_normal2(tex, uSampler, vUV);
|
|
|
|
}
|
|
|
|
|
|
|
|
static inline __attribute__((always_inline))
|
2022-01-18 13:34:00 +00:00
|
|
|
float sample_comp(depth2d<float> tex, thread float3& vUV, sampler uSamplerShadow)
|
2019-10-24 14:34:51 +00:00
|
|
|
{
|
|
|
|
return tex.sample_compare(uSamplerShadow, vUV.xy, vUV.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uTexture [[texture(0)]], sampler uSampler [[sampler(0)]], sampler uSamplerShadow [[sampler(1)]])
|
|
|
|
{
|
|
|
|
main0_out out = {};
|
|
|
|
out.FragColor = sample_normal(uTexture, uSampler, in.vUV);
|
|
|
|
out.FragColor += sample_comp(uTexture, in.vUV, uSamplerShadow);
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|