..
argument-buffers.msl2.argument.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
array-component-io.frag
MSL: Handle array with component when we cannot rely on user() attrib.
2021-05-21 13:46:33 +02:00
array-lut-no-loop-variable.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
array-of-array-lut.frag
MSL: Fix array of array declaration.
2019-10-26 16:10:12 +02:00
array-of-texture-swizzle-nonconstant-uniform.msl2.argument.discrete.swizzle.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
array-of-texture-swizzle-nonconstant-uniform.msl2.swizzle.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
array-of-texture-swizzle.msl2.argument.discrete.swizzle.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
array-of-texture-swizzle.msl2.swizzle.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
barycentric-nv-nopersp.msl22.frag
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 12:22:30 +02:00
barycentric-nv.msl22.frag
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 12:22:30 +02:00
basic.force-sample.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
basic.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
binary-func-unpack-pack-arguments.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
binary-unpack-pack-arguments.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
bitcasting.1d-as-2d.frag
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
bitcasting.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
buffer-read-write.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
buffer-read-write.texture-buffer-native.msl21.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
builtins.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
clip-distance-varying.frag
MSL: Use spvUnsafeArray for builtin arrays after all.
2021-04-19 12:10:49 +02:00
complex-expression-in-access-chain.frag
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 12:22:30 +02:00
composite-extract-forced-temporary.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
constant-array.frag
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
2020-07-22 23:03:11 -04:00
constant-composites.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
control-dependent-in-branch.desktop.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
cull-distance-varying.frag
MSL: Use spvUnsafeArray for builtin arrays after all.
2021-04-19 12:10:49 +02:00
depth-greater-than.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
depth-less-than.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
depth-out-early-frag-tests.frag
MSL: Don't output depth and stencil values with explicit early fragment tests.
2021-11-12 14:17:00 -05:00
depth-out-no-early-frag-tests.frag
MSL: Don't output depth and stencil values with explicit early fragment tests.
2021-11-12 14:17:00 -05:00
disable-frag-output.frag-output.frag
MSL: Add options to control emission of fragment outputs.
2020-04-13 15:29:11 -05:00
dual-source-blending.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
early-fragment-tests.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
false-loop-init.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
flush_params.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
for-loop-continue-control-flow.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
for-loop-init.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
fp16-packing.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
fragment-component-padding.pad-fragment.frag
MSL: Don't emit weird reference type for spvUnsafeArray types.
2021-04-19 12:10:49 +02:00
front-facing.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
gather-dref.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
gather-offset.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
helper-invocation.msl21.frag
MSL: Consider that gl_IsHelperInvocation can be Volatile.
2022-03-04 11:46:35 +01:00
huge-argument-buffer.device-argument-buffer.argument.msl2.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
illegal-name-test-0.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
image-query-lod.msl22.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
in_block_with_multiple_structs_of_same_type.frag
MSL: Use var name instead of var-type name for flattened interface members.
2022-03-04 11:38:53 -05:00
in_block.frag
MSL: Use var name instead of var-type name for flattened interface members.
2022-03-04 11:38:53 -05:00
in_mat.frag
MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.
2021-09-22 18:58:31 -04:00
input-attachment-ms.arrayed-subpass.msl21.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
input-attachment-ms.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
input-attachment-ms.multiview.msl21.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
input-attachment.arrayed-subpass.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
input-attachment.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
input-attachment.multiview.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
interpolation-qualifiers-block.frag
MSL: Use var name instead of var-type name for flattened interface members.
2022-03-04 11:38:53 -05:00
interpolation-qualifiers.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
lut-promotion.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
mix.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
modf-access-tracking-function.frag
Handle Modf/Frexp in more cases.
2021-11-07 11:36:44 +01:00
mrt-array.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
nonuniform-qualifier.msl2.frag
Rewrite how non-uniform qualifiers are handled.
2021-04-22 16:03:08 +02:00
packed-expression-vector-shuffle.frag
Roll dependencies.
2022-01-05 14:56:01 +01:00
packing-test-3.frag
Overhaul how we deal with reserved identifiers.
2020-08-21 16:33:27 +02:00
pixel-interlock-ordered.msl2.argument.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
pixel-interlock-ordered.msl2.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
pls.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
post-depth-coverage.ios.msl2.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
post-depth-coverage.msl23.frag
MSL: Allow post-depth coverage on Mac in MSL 2.3.
2020-10-27 22:07:01 -05:00
private-variable-prototype-declaration.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
read-cull-clip-distance-in-function.frag
MSL: Make builtin argument type declaration context sensitive.
2021-04-19 12:10:49 +02:00
readonly-ssbo.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
return-value-after-discard-terminator.frag
MSL: Return fragment function value even when last SPIR-V Op is discard (OpKill).
2021-09-12 16:28:21 -04:00
sample-depth-propagate-state-from-resource.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
sample-depth-separate-image-sampler.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
sample-mask-in-and-out.fixed-sample-mask.force-sample.frag
MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
2021-07-13 21:22:13 -04:00
sample-mask-in-and-out.fixed-sample-mask.frag
MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
2021-07-13 21:22:13 -04:00
sample-mask-not-used.fixed-sample-mask.frag
MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
2021-07-13 21:22:13 -04:00
sample-mask.fixed-sample-mask.frag
MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask.
2021-07-13 21:22:13 -04:00
sample-mask.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sample-position-func.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sample-position.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sample-rate-frag-coord-sample-id.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sample-rate-frag-coord-sample-input.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sample-rate-frag-coord-sample-pos.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sample-rate-frag-coord.force-sample.frag
MSL: Adjust FragCoord for sample-rate shading.
2020-11-23 10:30:24 -06:00
sampler-1d-lod.1d-as-2d.frag
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
sampler-1d-lod.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sampler-compare-bias.msl23.1d-as-2d.frag
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
2020-10-30 11:14:59 -05:00
sampler-compare-cascade-gradient.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sampler-compare-cascade-gradient.ios.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sampler-compare-cascade-gradient.msl23.frag
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
2020-10-30 11:14:59 -05:00
sampler-image-arrays.msl2.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
sampler-ms.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
sampler.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
scalar-refract-reflect.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
separate-image-sampler-argument.frag
MSL: Rethink how opaque descriptors are passed to leaf functions.
2022-01-18 14:40:52 +01:00
shader-arithmetic-8bit.frag
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 12:22:30 +02:00
spec-constant-block-size.frag
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
2019-10-24 12:22:30 +02:00
spec-constant-ternary.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
stencil-export.msl21.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
subgroup-builtins.msl22.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
subgroup-globals-extract.msl22.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
switch-unsigned-case.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
swizzle.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
texel-fetch-offset.1d-as-2d.frag
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
2020-10-15 12:51:00 -05:00
texel-fetch-offset.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
texture-cube-array.frag
Further updates for pull request #1162 ; also added two test cases for spvCubemapTo2DArrayFace function and added '--msl-framebuffer-fetch'/ '--msl-emulate-cube-array' compiler options.
2019-09-27 15:49:54 -04:00
texture-cube-array.ios.emulate-cube-array.frag
MSL: Support synthetic functions in function constants.
2021-09-28 19:10:16 -04:00
texture-multisample-array.msl21.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
texture-proj-shadow.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
ubo_layout.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
unary-enclose.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00
vecsize-mismatch.shader-inputs.frag
MSL: Fix up input variables' vector lengths in all stages.
2020-06-16 14:50:30 -05:00
write-depth-in-function.frag
Updates for pull request #1162
2019-09-24 14:35:25 -04:00