SPIRV-Cross/reference/shaders-msl/frag/constant-composites.frag
2019-09-24 14:35:25 -04:00

75 lines
1.5 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct Foo
{
float a;
float b;
};
constant spvUnsafeArray<float, 4> _16 = spvUnsafeArray<float, 4>({ 1.0, 4.0, 3.0, 2.0 });
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int line [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
spvUnsafeArray<Foo, 2> _28 = spvUnsafeArray<Foo, 2>({ Foo{ 10.0, 20.0 }, Foo{ 30.0, 40.0 } });
main0_out out = {};
out.FragColor = float4(_16[in.line]);
out.FragColor += float4(_28[in.line].a * _28[1 - in.line].a);
return out;
}