SPIRV-Cross/reference/opt/shaders/asm/comp/storage-buffer-basic.asm.comp

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2017-11-22 11:08:06 +00:00
#version 450
layout(local_size_x = 1, local_size_y = 2, local_size_z = 3) in;
layout(binding = 0, std430) buffer _6_8
{
float _m0[];
} _8;
layout(binding = 1, std430) buffer _6_9
{
float _m0[];
} _9;
void main()
{
_8._m0[gl_WorkGroupID.x] = _9._m0[gl_WorkGroupID.x] + _8._m0[gl_WorkGroupID.x];
}