SPIRV-Cross/reference/opt/shaders/asm/comp
Hans-Kristian Arntzen 2c90ea3acc Improve handling of block name declaration in GLSL.
HLSL UAVs are a bit annoying because they can share block types,
so reflection becomes rather awkward. Sometimes we will need to make
some nasty fallbacks, so add a reflection interface which lets you query
post-shader compile which names was actually declared in the shader.
2017-12-01 14:30:10 +01:00
..
bitcast_iadd.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
bitcast_iequal.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
bitcast_sar.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
bitcast_sdiv.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
bitcast_slr.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
logical.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
multiple-entry.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
name-alias.asm.invalid.comp Improve handling of block name declaration in GLSL. 2017-12-01 14:30:10 +01:00
quantize.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
specialization-constant-workgroup.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00
storage-buffer-basic.asm.comp Add reference output for --opt. 2017-11-23 09:50:11 +01:00