2017-02-23 18:24:59 +00:00
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#version 100
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precision mediump float;
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precision highp int;
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struct Inputs
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{
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2017-02-24 08:56:17 +00:00
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highp vec4 a;
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highp vec2 b;
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2017-02-23 18:24:59 +00:00
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};
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2017-02-24 08:56:17 +00:00
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varying highp vec4 Inputs_a;
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varying highp vec2 Inputs_b;
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2017-02-23 18:24:59 +00:00
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void main()
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{
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Inputs v0 = Inputs(Inputs_a, Inputs_b);
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Inputs v1 = Inputs(Inputs_a, Inputs_b);
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2017-02-24 08:56:17 +00:00
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highp vec4 a = Inputs_a;
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highp vec4 b = Inputs_b.xxyy;
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2017-02-23 18:24:59 +00:00
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gl_FragData[0] = ((((v0.a + v0.b.xxyy) + v1.a) + v1.b.yyxx) + a) + b;
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}
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