SPIRV-Cross/reference/shaders/asm/frag/selection-merge-to-continue.asm.frag

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#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 v0;
void main()
{
FragColor = vec4(1.0);
for (int i = 0; i < 4; i++)
{
if (v0.x == 20.0)
{
FragColor += vec4(v0[i & 3]);
continue;
}
else
{
FragColor += vec4(v0[i & 1]);
continue;
}
}
}