SPIRV-Cross/reference/shaders-msl/asm/comp/specialization-constant-workgroup.asm.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float a;
};
constant uint _5_tmp [[function_constant(10)]];
constant uint _5 = is_function_constant_defined(_5_tmp) ? _5_tmp : 9u;
constant uint _6_tmp [[function_constant(12)]];
constant uint _6 = is_function_constant_defined(_6_tmp) ? _6_tmp : 4u;
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(_5, 20u, _6);
kernel void main0(device SSBO& _4 [[buffer(0)]])
{
_4.a += 1.0;
}