SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/modf-frexp-scalar-access-chain-output.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
fragment void main0()
{
float3 col;
int2 _18;
float _23;
float _21 = modf(0.1500000059604644775390625, _23);
col.x = _23;
int _24;
float _22 = frexp(0.1500000059604644775390625, _24);
_18.y = _24;
}