SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag
Hans-Kristian Arntzen d9d3359ffb MSL: Deal with cases where builtin is implicitly needed, declared, but unused.
We need to make sure any builtins which are declared and unused are
emitted as active variables.
2020-04-03 12:50:21 +02:00
..
empty-struct-in-struct.asm.frag Implement constant empty struct correctly on all backends. 2019-10-26 16:10:11 +02:00
image-fetch-uint-coord.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
image-type-normal-comparison-usage.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
input-attachment-unused-frag-coord.asm.frag MSL: Deal with cases where builtin is implicitly needed, declared, but unused. 2020-04-03 12:50:21 +02:00
modf-frexp-scalar-access-chain-output.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
phi.zero-initialize.asm.frag Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
pixel-interlock-callstack.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pixel-interlock-control-flow.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
pixel-interlock-split-functions.msl2.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
subgroup-arithmetic-cast.msl21.asm.frag MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
switch-block-case-fallthrough.asm.invalid.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
texture-access.swizzle.asm.frag Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
vector-shuffle-undef-index.asm.frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00