SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/subgroup-arithmetic-cast.msl21.asm.frag
2020-01-09 12:35:18 +01:00

31 lines
654 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
uint FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
uint _17 = uint(in.index);
out.FragColor = uint(simd_min(in.index));
out.FragColor = uint(simd_max(int(_17)));
out.FragColor = simd_min(uint(in.index));
out.FragColor = simd_max(_17);
out.FragColor = uint(quad_min(in.index));
out.FragColor = uint(quad_max(int(_17)));
out.FragColor = quad_min(uint(in.index));
out.FragColor = quad_max(_17);
return out;
}