SPIRV-Cross/reference/shaders-msl/vulkan/frag/demote-to-helper-forwarding.asm.vk.nocompat.msl23.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
bool _15 = simd_is_helper_thread();
discard_fragment();
if (!_15)
{
out.FragColor = float4(1.0, 0.0, 0.0, 1.0);
}
return out;
}