SPIRV-Cross/reference/opt/shaders/frag/temporary.frag

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2017-11-22 11:08:06 +00:00
#version 310 es
precision mediump float;
precision highp int;
uniform mediump sampler2D uTex;
layout(location = 0) in vec2 vTex;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(vTex.xxy, 1.0) + vec4(texture(uTex, vTex).xyz, 1.0);
}