15 lines
264 B
GLSL
15 lines
264 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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uniform mediump sampler2D uTex;
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layout(location = 0) in vec2 vTex;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(vTex.xxy, 1.0) + vec4(texture(uTex, vTex).xyz, 1.0);
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}
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