SPIRV-Cross/reference/opt/shaders/legacy/fragment/io-blocks.legacy.frag

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2017-11-22 11:08:06 +00:00
#version 100
precision mediump float;
precision highp int;
varying vec4 VertexOut_color;
varying highp vec3 VertexOut_normal;
void main()
{
gl_FragData[0] = VertexOut_color + VertexOut_normal.xyzz;
}