SPIRV-Cross/reference/opt/shaders/legacy/fragment/io-blocks.legacy.frag
2017-11-23 09:50:11 +01:00

13 lines
207 B
GLSL

#version 100
precision mediump float;
precision highp int;
varying vec4 VertexOut_color;
varying highp vec3 VertexOut_normal;
void main()
{
gl_FragData[0] = VertexOut_color + VertexOut_normal.xyzz;
}