SPIRV-Cross/reference/shaders-no-opt/asm/comp/basic.spv16.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float values[];
} _3;
void main()
{
_3.values[gl_GlobalInvocationID.x] += 2.0;
}