SPIRV-Cross/reference/shaders/asm/comp/bitcast_iadd.asm.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) restrict buffer _3
{
ivec4 _0;
uvec4 _1;
} _5;
layout(binding = 1, std430) restrict buffer _4
{
uvec4 _0;
ivec4 _1;
} _6;
void main()
{
_6._0 = _5._1 + uvec4(_5._0);
_6._0 = uvec4(_5._0) + _5._1;
_6._0 = _5._1 + _5._1;
_6._0 = uvec4(_5._0 + _5._0);
_6._1 = ivec4(_5._1 + _5._1);
_6._1 = _5._0 + _5._0;
_6._1 = ivec4(_5._1) + _5._0;
_6._1 = _5._0 + ivec4(_5._1);
}