SPIRV-Cross/reference/opt/shaders/vulkan/rchit/hit_attribute_struct.nocompat.vk.rchit.vk

18 lines
206 B
Plaintext
Raw Normal View History

#version 460
#extension GL_NV_ray_tracing : require
struct Foo
{
float a;
float b;
};
layout(location = 0) rayPayloadInNV Foo payload;
hitAttributeNV Foo hit;
void main()
{
payload = hit;
}