SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/phi.zero-initialize.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Foo
{
int a;
};
constant int uninit_int = {};
constant int4 uninit_vector = {};
constant float4x4 uninit_matrix = {};
constant Foo uninit_foo = {};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float4 vColor [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
int _39 = {};
if (in.vColor.x > 10.0)
{
_39 = 10;
}
else
{
_39 = 20;
}
out.FragColor = in.vColor;
return out;
}