11 lines
149 B
GLSL
11 lines
149 B
GLSL
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#version 310 es
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uniform vec4 UBO[14];
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in vec4 aVertex;
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void main()
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{
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gl_Position = (mat4(UBO[0],UBO[1],UBO[2],UBO[3]) * aVertex) + UBO[13];
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}
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