11 lines
149 B
GLSL
11 lines
149 B
GLSL
#version 310 es
|
|
|
|
uniform vec4 UBO[14];
|
|
in vec4 aVertex;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = (mat4(UBO[0],UBO[1],UBO[2],UBO[3]) * aVertex) + UBO[13];
|
|
}
|
|
|