18 lines
556 B
GLSL
18 lines
556 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(binding = 1, rgba32f) uniform image2D RWIm;
|
||
|
layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWBuf;
|
||
|
layout(binding = 1) uniform sampler2D ROIm;
|
||
|
layout(binding = 0) uniform samplerBuffer ROBuf;
|
||
|
|
||
|
layout(location = 0) out vec4 _entryPointOutput;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
imageStore(RWIm, ivec2(uvec2(10u)), vec4(10.0, 0.5, 8.0, 2.0));
|
||
|
vec4 _69 = imageLoad(RWIm, ivec2(uvec2(30u)));
|
||
|
imageStore(RWBuf, int(80u), _69);
|
||
|
_entryPointOutput = (_69 + texelFetch(ROIm, ivec2(uvec2(50u, 60u)), 0)) + texelFetch(ROBuf, int(80u));
|
||
|
}
|
||
|
|