SPIRV-Cross/reference/shaders-msl/asm/vert/copy-memory-interface.asm.vert

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2019-04-26 18:46:18 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 o1 [[user(locn1)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 v0 [[attribute(0)]];
float4 v1 [[attribute(1)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = in.v0;
out.o1 = in.v1;
return out;
}