SPIRV-Cross/shaders-msl-no-opt/comp/trivial-select-cast-vector.comp

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#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 0) buffer A
{
vec3 a;
vec3 b;
};
void main()
{
bvec3 c = lessThan(b, vec3(1.0));
a = mix(vec3(1, 0, 0), vec3(0, 0, 1), c);
}