SPIRV-Cross/spirv_cross_c.cpp

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/*
* Copyright 2019-2021 Hans-Kristian Arntzen
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* At your option, you may choose to accept this material under either:
* 1. The Apache License, Version 2.0, found at <http://www.apache.org/licenses/LICENSE-2.0>, or
* 2. The MIT License, found at <http://opensource.org/licenses/MIT>.
*/
#include "spirv_cross_c.h"
#if SPIRV_CROSS_C_API_CPP
#include "spirv_cpp.hpp"
#endif
#if SPIRV_CROSS_C_API_GLSL
#include "spirv_glsl.hpp"
#else
#include "spirv_cross.hpp"
#endif
#if SPIRV_CROSS_C_API_HLSL
#include "spirv_hlsl.hpp"
#endif
#if SPIRV_CROSS_C_API_MSL
#include "spirv_msl.hpp"
#endif
#if SPIRV_CROSS_C_API_REFLECT
#include "spirv_reflect.hpp"
#endif
2019-05-24 13:23:29 +00:00
#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
#include "gitversion.h"
#endif
#include "spirv_parser.hpp"
#include <memory>
#include <new>
#include <string.h>
// clang-format off
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4996)
#endif
#ifndef SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
#define SPVC_BEGIN_SAFE_SCOPE try
#else
#define SPVC_BEGIN_SAFE_SCOPE
#endif
#ifndef SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
#define SPVC_END_SAFE_SCOPE(context, error) \
catch (const std::exception &e) \
{ \
(context)->report_error(e.what()); \
return (error); \
}
#else
#define SPVC_END_SAFE_SCOPE(context, error)
#endif
using namespace std;
using namespace SPIRV_CROSS_NAMESPACE;
struct ScratchMemoryAllocation
{
virtual ~ScratchMemoryAllocation() = default;
};
struct StringAllocation : ScratchMemoryAllocation
{
explicit StringAllocation(const char *name)
: str(name)
{
}
explicit StringAllocation(std::string name)
: str(std::move(name))
{
}
std::string str;
};
template <typename T>
struct TemporaryBuffer : ScratchMemoryAllocation
{
SmallVector<T> buffer;
};
template <typename T, typename... Ts>
static inline std::unique_ptr<T> spvc_allocate(Ts &&... ts)
{
return std::unique_ptr<T>(new T(std::forward<Ts>(ts)...));
}
struct spvc_context_s
{
string last_error;
SmallVector<unique_ptr<ScratchMemoryAllocation>> allocations;
const char *allocate_name(const std::string &name);
spvc_error_callback callback = nullptr;
void *callback_userdata = nullptr;
void report_error(std::string msg);
};
void spvc_context_s::report_error(std::string msg)
{
last_error = std::move(msg);
if (callback)
callback(callback_userdata, last_error.c_str());
}
const char *spvc_context_s::allocate_name(const std::string &name)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto alloc = spvc_allocate<StringAllocation>(name);
auto *ret = alloc->str.c_str();
allocations.emplace_back(std::move(alloc));
return ret;
}
SPVC_END_SAFE_SCOPE(this, nullptr)
}
struct spvc_parsed_ir_s : ScratchMemoryAllocation
{
spvc_context context = nullptr;
ParsedIR parsed;
};
struct spvc_compiler_s : ScratchMemoryAllocation
{
spvc_context context = nullptr;
unique_ptr<Compiler> compiler;
spvc_backend backend = SPVC_BACKEND_NONE;
};
struct spvc_compiler_options_s : ScratchMemoryAllocation
{
spvc_context context = nullptr;
uint32_t backend_flags = 0;
#if SPIRV_CROSS_C_API_GLSL
CompilerGLSL::Options glsl;
#endif
#if SPIRV_CROSS_C_API_MSL
CompilerMSL::Options msl;
#endif
#if SPIRV_CROSS_C_API_HLSL
CompilerHLSL::Options hlsl;
#endif
};
struct spvc_set_s : ScratchMemoryAllocation
{
std::unordered_set<VariableID> set;
};
// Dummy-inherit to we can keep our opaque type handle type safe in C-land as well,
// and avoid just throwing void * around.
struct spvc_type_s : SPIRType
{
};
struct spvc_constant_s : SPIRConstant
{
};
struct spvc_resources_s : ScratchMemoryAllocation
{
spvc_context context = nullptr;
SmallVector<spvc_reflected_resource> uniform_buffers;
SmallVector<spvc_reflected_resource> storage_buffers;
SmallVector<spvc_reflected_resource> stage_inputs;
SmallVector<spvc_reflected_resource> stage_outputs;
SmallVector<spvc_reflected_resource> subpass_inputs;
SmallVector<spvc_reflected_resource> storage_images;
SmallVector<spvc_reflected_resource> sampled_images;
SmallVector<spvc_reflected_resource> atomic_counters;
SmallVector<spvc_reflected_resource> push_constant_buffers;
SmallVector<spvc_reflected_resource> shader_record_buffers;
SmallVector<spvc_reflected_resource> separate_images;
SmallVector<spvc_reflected_resource> separate_samplers;
SmallVector<spvc_reflected_resource> acceleration_structures;
SmallVector<spvc_reflected_builtin_resource> builtin_inputs;
SmallVector<spvc_reflected_builtin_resource> builtin_outputs;
bool copy_resources(SmallVector<spvc_reflected_resource> &outputs, const SmallVector<Resource> &inputs);
bool copy_resources(SmallVector<spvc_reflected_builtin_resource> &outputs, const SmallVector<BuiltInResource> &inputs);
bool copy_resources(const ShaderResources &resources);
};
spvc_result spvc_context_create(spvc_context *context)
{
auto *ctx = new (std::nothrow) spvc_context_s;
if (!ctx)
return SPVC_ERROR_OUT_OF_MEMORY;
*context = ctx;
return SPVC_SUCCESS;
}
void spvc_context_destroy(spvc_context context)
{
delete context;
}
void spvc_context_release_allocations(spvc_context context)
{
context->allocations.clear();
}
const char *spvc_context_get_last_error_string(spvc_context context)
{
return context->last_error.c_str();
}
SPVC_PUBLIC_API void spvc_context_set_error_callback(spvc_context context, spvc_error_callback cb, void *userdata)
{
context->callback = cb;
context->callback_userdata = userdata;
}
spvc_result spvc_context_parse_spirv(spvc_context context, const SpvId *spirv, size_t word_count,
spvc_parsed_ir *parsed_ir)
{
SPVC_BEGIN_SAFE_SCOPE
{
std::unique_ptr<spvc_parsed_ir_s> pir(new (std::nothrow) spvc_parsed_ir_s);
if (!pir)
{
context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
pir->context = context;
Parser parser(spirv, word_count);
parser.parse();
pir->parsed = std::move(parser.get_parsed_ir());
*parsed_ir = pir.get();
context->allocations.push_back(std::move(pir));
}
SPVC_END_SAFE_SCOPE(context, SPVC_ERROR_INVALID_SPIRV)
return SPVC_SUCCESS;
}
spvc_result spvc_context_create_compiler(spvc_context context, spvc_backend backend, spvc_parsed_ir parsed_ir,
spvc_capture_mode mode, spvc_compiler *compiler)
{
SPVC_BEGIN_SAFE_SCOPE
{
std::unique_ptr<spvc_compiler_s> comp(new (std::nothrow) spvc_compiler_s);
if (!comp)
{
context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
comp->backend = backend;
comp->context = context;
if (mode != SPVC_CAPTURE_MODE_COPY && mode != SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
{
context->report_error("Invalid argument for capture mode.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
switch (backend)
{
case SPVC_BACKEND_NONE:
if (mode == SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
comp->compiler.reset(new Compiler(std::move(parsed_ir->parsed)));
else if (mode == SPVC_CAPTURE_MODE_COPY)
comp->compiler.reset(new Compiler(parsed_ir->parsed));
break;
#if SPIRV_CROSS_C_API_GLSL
case SPVC_BACKEND_GLSL:
if (mode == SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
comp->compiler.reset(new CompilerGLSL(std::move(parsed_ir->parsed)));
else if (mode == SPVC_CAPTURE_MODE_COPY)
comp->compiler.reset(new CompilerGLSL(parsed_ir->parsed));
break;
#endif
#if SPIRV_CROSS_C_API_HLSL
case SPVC_BACKEND_HLSL:
if (mode == SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
comp->compiler.reset(new CompilerHLSL(std::move(parsed_ir->parsed)));
else if (mode == SPVC_CAPTURE_MODE_COPY)
comp->compiler.reset(new CompilerHLSL(parsed_ir->parsed));
break;
#endif
#if SPIRV_CROSS_C_API_MSL
case SPVC_BACKEND_MSL:
if (mode == SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
comp->compiler.reset(new CompilerMSL(std::move(parsed_ir->parsed)));
else if (mode == SPVC_CAPTURE_MODE_COPY)
comp->compiler.reset(new CompilerMSL(parsed_ir->parsed));
break;
#endif
#if SPIRV_CROSS_C_API_CPP
case SPVC_BACKEND_CPP:
if (mode == SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
comp->compiler.reset(new CompilerCPP(std::move(parsed_ir->parsed)));
else if (mode == SPVC_CAPTURE_MODE_COPY)
comp->compiler.reset(new CompilerCPP(parsed_ir->parsed));
break;
#endif
#if SPIRV_CROSS_C_API_REFLECT
case SPVC_BACKEND_JSON:
if (mode == SPVC_CAPTURE_MODE_TAKE_OWNERSHIP)
comp->compiler.reset(new CompilerReflection(std::move(parsed_ir->parsed)));
else if (mode == SPVC_CAPTURE_MODE_COPY)
comp->compiler.reset(new CompilerReflection(parsed_ir->parsed));
break;
#endif
default:
context->report_error("Invalid backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
*compiler = comp.get();
context->allocations.push_back(std::move(comp));
}
SPVC_END_SAFE_SCOPE(context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_create_compiler_options(spvc_compiler compiler, spvc_compiler_options *options)
{
SPVC_BEGIN_SAFE_SCOPE
{
std::unique_ptr<spvc_compiler_options_s> opt(new (std::nothrow) spvc_compiler_options_s);
if (!opt)
{
compiler->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
opt->context = compiler->context;
opt->backend_flags = 0;
switch (compiler->backend)
{
#if SPIRV_CROSS_C_API_MSL
case SPVC_BACKEND_MSL:
opt->backend_flags |= SPVC_COMPILER_OPTION_MSL_BIT | SPVC_COMPILER_OPTION_COMMON_BIT;
opt->glsl = static_cast<CompilerMSL *>(compiler->compiler.get())->get_common_options();
opt->msl = static_cast<CompilerMSL *>(compiler->compiler.get())->get_msl_options();
break;
#endif
#if SPIRV_CROSS_C_API_HLSL
case SPVC_BACKEND_HLSL:
opt->backend_flags |= SPVC_COMPILER_OPTION_HLSL_BIT | SPVC_COMPILER_OPTION_COMMON_BIT;
opt->glsl = static_cast<CompilerHLSL *>(compiler->compiler.get())->get_common_options();
opt->hlsl = static_cast<CompilerHLSL *>(compiler->compiler.get())->get_hlsl_options();
break;
#endif
#if SPIRV_CROSS_C_API_GLSL
case SPVC_BACKEND_GLSL:
opt->backend_flags |= SPVC_COMPILER_OPTION_GLSL_BIT | SPVC_COMPILER_OPTION_COMMON_BIT;
opt->glsl = static_cast<CompilerGLSL *>(compiler->compiler.get())->get_common_options();
break;
#endif
default:
break;
}
*options = opt.get();
compiler->context->allocations.push_back(std::move(opt));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_options_set_bool(spvc_compiler_options options, spvc_compiler_option option,
spvc_bool value)
{
return spvc_compiler_options_set_uint(options, option, value ? 1 : 0);
}
spvc_result spvc_compiler_options_set_uint(spvc_compiler_options options, spvc_compiler_option option, unsigned value)
{
(void)value;
(void)option;
uint32_t supported_mask = options->backend_flags;
uint32_t required_mask = option & SPVC_COMPILER_OPTION_LANG_BITS;
if ((required_mask | supported_mask) != supported_mask)
{
options->context->report_error("Option is not supported by current backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
switch (option)
{
#if SPIRV_CROSS_C_API_GLSL
case SPVC_COMPILER_OPTION_FORCE_TEMPORARY:
options->glsl.force_temporary = value != 0;
break;
case SPVC_COMPILER_OPTION_FLATTEN_MULTIDIMENSIONAL_ARRAYS:
options->glsl.flatten_multidimensional_arrays = value != 0;
break;
case SPVC_COMPILER_OPTION_FIXUP_DEPTH_CONVENTION:
options->glsl.vertex.fixup_clipspace = value != 0;
break;
case SPVC_COMPILER_OPTION_FLIP_VERTEX_Y:
options->glsl.vertex.flip_vert_y = value != 0;
break;
case SPVC_COMPILER_OPTION_EMIT_LINE_DIRECTIVES:
options->glsl.emit_line_directives = value != 0;
break;
case SPVC_COMPILER_OPTION_ENABLE_STORAGE_IMAGE_QUALIFIER_DEDUCTION:
options->glsl.enable_storage_image_qualifier_deduction = value != 0;
break;
case SPVC_COMPILER_OPTION_FORCE_ZERO_INITIALIZED_VARIABLES:
options->glsl.force_zero_initialized_variables = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_SUPPORT_NONZERO_BASE_INSTANCE:
options->glsl.vertex.support_nonzero_base_instance = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_SEPARATE_SHADER_OBJECTS:
options->glsl.separate_shader_objects = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_ENABLE_420PACK_EXTENSION:
options->glsl.enable_420pack_extension = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_VERSION:
options->glsl.version = value;
break;
case SPVC_COMPILER_OPTION_GLSL_ES:
options->glsl.es = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_VULKAN_SEMANTICS:
options->glsl.vulkan_semantics = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_FLOAT_PRECISION_HIGHP:
options->glsl.fragment.default_float_precision =
value != 0 ? CompilerGLSL::Options::Precision::Highp : CompilerGLSL::Options::Precision::Mediump;
break;
case SPVC_COMPILER_OPTION_GLSL_ES_DEFAULT_INT_PRECISION_HIGHP:
options->glsl.fragment.default_int_precision =
value != 0 ? CompilerGLSL::Options::Precision::Highp : CompilerGLSL::Options::Precision::Mediump;
break;
case SPVC_COMPILER_OPTION_GLSL_EMIT_PUSH_CONSTANT_AS_UNIFORM_BUFFER:
options->glsl.emit_push_constant_as_uniform_buffer = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_EMIT_UNIFORM_BUFFER_AS_PLAIN_UNIFORMS:
options->glsl.emit_uniform_buffer_as_plain_uniforms = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_FORCE_FLATTENED_IO_BLOCKS:
options->glsl.force_flattened_io_blocks = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_OVR_MULTIVIEW_VIEW_COUNT:
options->glsl.ovr_multiview_view_count = value;
break;
case SPVC_COMPILER_OPTION_RELAX_NAN_CHECKS:
options->glsl.relax_nan_checks = value != 0;
break;
case SPVC_COMPILER_OPTION_GLSL_ENABLE_ROW_MAJOR_LOAD_WORKAROUND:
options->glsl.enable_row_major_load_workaround = value != 0;
break;
#endif
#if SPIRV_CROSS_C_API_HLSL
case SPVC_COMPILER_OPTION_HLSL_SHADER_MODEL:
options->hlsl.shader_model = value;
break;
case SPVC_COMPILER_OPTION_HLSL_POINT_SIZE_COMPAT:
options->hlsl.point_size_compat = value != 0;
break;
case SPVC_COMPILER_OPTION_HLSL_POINT_COORD_COMPAT:
options->hlsl.point_coord_compat = value != 0;
break;
case SPVC_COMPILER_OPTION_HLSL_SUPPORT_NONZERO_BASE_VERTEX_BASE_INSTANCE:
options->hlsl.support_nonzero_base_vertex_base_instance = value != 0;
break;
case SPVC_COMPILER_OPTION_HLSL_FORCE_STORAGE_BUFFER_AS_UAV:
options->hlsl.force_storage_buffer_as_uav = value != 0;
break;
case SPVC_COMPILER_OPTION_HLSL_NONWRITABLE_UAV_TEXTURE_AS_SRV:
options->hlsl.nonwritable_uav_texture_as_srv = value != 0;
break;
case SPVC_COMPILER_OPTION_HLSL_ENABLE_16BIT_TYPES:
options->hlsl.enable_16bit_types = value != 0;
break;
case SPVC_COMPILER_OPTION_HLSL_FLATTEN_MATRIX_VERTEX_INPUT_SEMANTICS:
options->hlsl.flatten_matrix_vertex_input_semantics = value != 0;
break;
#endif
#if SPIRV_CROSS_C_API_MSL
case SPVC_COMPILER_OPTION_MSL_VERSION:
options->msl.msl_version = value;
break;
case SPVC_COMPILER_OPTION_MSL_TEXEL_BUFFER_TEXTURE_WIDTH:
options->msl.texel_buffer_texture_width = value;
break;
case SPVC_COMPILER_OPTION_MSL_SWIZZLE_BUFFER_INDEX:
options->msl.swizzle_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_INDIRECT_PARAMS_BUFFER_INDEX:
options->msl.indirect_params_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_OUTPUT_BUFFER_INDEX:
options->msl.shader_output_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_OUTPUT_BUFFER_INDEX:
options->msl.shader_patch_output_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_TESS_FACTOR_OUTPUT_BUFFER_INDEX:
options->msl.shader_tess_factor_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_WORKGROUP_INDEX:
options->msl.shader_input_wg_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_POINT_SIZE_BUILTIN:
options->msl.enable_point_size_builtin = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_DISABLE_RASTERIZATION:
options->msl.disable_rasterization = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_CAPTURE_OUTPUT_TO_BUFFER:
options->msl.capture_output_to_buffer = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_SWIZZLE_TEXTURE_SAMPLES:
options->msl.swizzle_texture_samples = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_PAD_FRAGMENT_OUTPUT_COMPONENTS:
options->msl.pad_fragment_output_components = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_TESS_DOMAIN_ORIGIN_LOWER_LEFT:
options->msl.tess_domain_origin_lower_left = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_PLATFORM:
options->msl.platform = static_cast<CompilerMSL::Options::Platform>(value);
break;
case SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS:
options->msl.argument_buffers = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_TEXTURE_BUFFER_NATIVE:
options->msl.texture_buffer_native = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_BUFFER_SIZE_BUFFER_INDEX:
options->msl.buffer_size_buffer_index = value;
break;
MSL: Add support for sampler Y'CbCr conversion. This change introduces functions and in one case, a class, to support the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of GBGR8 and BGRG8 formats, for which Metal natively supports implicit chroma reconstruction, we're on our own here. We have to do everything ourselves. Much of the complexity comes from the need to support multiple planes, which must now be passed to functions that use the corresponding combined image-samplers. The rest is from the actual Y'CbCr conversion itself, which requires additional post-processing of the sample retrieved from the image. Passing sampled images to a function was a particular problem. To support this, I've added a new class which is emitted to MSL shaders that pass sampled images with Y'CbCr conversions attached around. It can handle sampled images with or without Y'CbCr conversion. This is an awful abomination that should not exist, but I'm worried that there's some shader out there which does this. This support requires Metal 2.0 to work properly, because it uses default-constructed texture objects, which were only added in MSL 2. I'm not even going to get into arrays of combined image-samplers--that's a whole other can of worms. They are deliberately unsupported in this change. I've taken the liberty of refactoring the support for texture swizzling while I'm at it. It's now treated as a post-processing step similar to Y'CbCr conversion. I'd like to think this is cleaner than having everything in `to_function_name()`/`to_function_args()`. It still looks really hairy, though. I did, however, get rid of the explicit type arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`. Update the C API. In addition to supporting this new functionality, add some compiler options that I added in previous changes, but for which I neglected to update the C API.
2019-08-02 20:11:19 +00:00
case SPVC_COMPILER_OPTION_MSL_MULTIVIEW:
options->msl.multiview = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_VIEW_MASK_BUFFER_INDEX:
options->msl.view_mask_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_DEVICE_INDEX:
options->msl.device_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_VIEW_INDEX_FROM_DEVICE_INDEX:
options->msl.view_index_from_device_index = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_DISPATCH_BASE:
options->msl.dispatch_base = value != 0;
break;
2019-09-06 08:17:31 +00:00
case SPVC_COMPILER_OPTION_MSL_DYNAMIC_OFFSETS_BUFFER_INDEX:
options->msl.dynamic_offsets_buffer_index = value;
break;
2019-11-04 09:42:20 +00:00
case SPVC_COMPILER_OPTION_MSL_TEXTURE_1D_AS_2D:
options->msl.texture_1D_as_2D = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_BASE_INDEX_ZERO:
options->msl.enable_base_index_zero = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_FRAMEBUFFER_FETCH_SUBPASS:
options->msl.use_framebuffer_fetch_subpasses = value != 0;
2019-11-04 09:42:20 +00:00
break;
case SPVC_COMPILER_OPTION_MSL_INVARIANT_FP_MATH:
options->msl.invariant_float_math = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_EMULATE_CUBEMAP_ARRAY:
options->msl.emulate_cube_array = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_DECORATION_BINDING:
options->msl.enable_decoration_binding = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_FORCE_ACTIVE_ARGUMENT_BUFFER_RESOURCES:
options->msl.force_active_argument_buffer_resources = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_FORCE_NATIVE_ARRAYS:
options->msl.force_native_arrays = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_OUTPUT_MASK:
options->msl.enable_frag_output_mask = value;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_DEPTH_BUILTIN:
options->msl.enable_frag_depth_builtin = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_FRAG_STENCIL_REF_BUILTIN:
options->msl.enable_frag_stencil_ref_builtin = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ENABLE_CLIP_DISTANCE_USER_VARYING:
options->msl.enable_clip_distance_user_varying = value != 0;
break;
MSL: Add support for processing more than one patch per workgroup. This should hopefully reduce underutilization of the GPU, especially on GPUs where the thread execution width is greater than the number of control points. This also simplifies initialization by reading the buffer directly instead of using Metal's vertex-attribute-in-compute support. It turns out the only way in which shader stages are allowed to differ in their interfaces is in the number of components per vector; the base type must be the same. Since we are using the raw buffer instead of attributes, we can now also emit arrays and matrices directly into the buffer, instead of flattening them and then unpacking them. Structs are still flattened, however; this is due to the need to handle vectors with fewer components than were output, and I think handling this while also directly emitting structs could get ugly. Another advantage of this scheme is that the extra invocations needed to read the attributes when there were more input than output points are now no more. The number of threads per workgroup is now lcm(SIMD-size, output control points). This should ensure we always process a whole number of patches per workgroup. To avoid complexity handling indices in the tessellation control shader, I've also changed the way vertex shaders for tessellation are handled. They are now compute kernels using Metal's support for vertex-style stage input. This lets us always emit vertices into the buffer in order of vertex shader execution. Now we no longer have to deal with indexing in the tessellation control shader. This also fixes a long-standing issue where if an index were greater than the number of vertices to draw, the vertex shader would wind up writing outside the buffer, and the vertex would be lost. This is a breaking change, and I know SPIRV-Cross has other clients, so I've hidden this behind an option for now. In the future, I want to remove this option and make it the default.
2020-02-21 03:38:28 +00:00
case SPVC_COMPILER_OPTION_MSL_MULTI_PATCH_WORKGROUP:
options->msl.multi_patch_workgroup = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_INPUT_BUFFER_INDEX:
options->msl.shader_input_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_INDEX_BUFFER_INDEX:
options->msl.shader_index_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_VERTEX_FOR_TESSELLATION:
options->msl.vertex_for_tessellation = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_VERTEX_INDEX_TYPE:
options->msl.vertex_index_type = static_cast<CompilerMSL::Options::IndexType>(value);
break;
case SPVC_COMPILER_OPTION_MSL_MULTIVIEW_LAYERED_RENDERING:
options->msl.multiview_layered_rendering = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ARRAYED_SUBPASS_INPUT:
options->msl.arrayed_subpass_input = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_R32UI_LINEAR_TEXTURE_ALIGNMENT:
options->msl.r32ui_linear_texture_alignment = value;
break;
case SPVC_COMPILER_OPTION_MSL_R32UI_ALIGNMENT_CONSTANT_ID:
options->msl.r32ui_alignment_constant_id = value;
break;
case SPVC_COMPILER_OPTION_MSL_IOS_USE_SIMDGROUP_FUNCTIONS:
options->msl.ios_use_simdgroup_functions = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_EMULATE_SUBGROUPS:
options->msl.emulate_subgroups = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_FIXED_SUBGROUP_SIZE:
options->msl.fixed_subgroup_size = value;
break;
case SPVC_COMPILER_OPTION_MSL_FORCE_SAMPLE_RATE_SHADING:
options->msl.force_sample_rate_shading = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_IOS_SUPPORT_BASE_VERTEX_INSTANCE:
options->msl.ios_support_base_vertex_instance = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_RAW_BUFFER_TESE_INPUT:
options->msl.raw_buffer_tese_input = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_SHADER_PATCH_INPUT_BUFFER_INDEX:
options->msl.shader_patch_input_buffer_index = value;
break;
case SPVC_COMPILER_OPTION_MSL_MANUAL_HELPER_INVOCATION_UPDATES:
options->msl.manual_helper_invocation_updates = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_CHECK_DISCARDED_FRAG_STORES:
options->msl.check_discarded_frag_stores = value != 0;
break;
case SPVC_COMPILER_OPTION_MSL_ARGUMENT_BUFFERS_TIER:
options->msl.argument_buffers_tier = static_cast<CompilerMSL::Options::ArgumentBuffersTier>(value);
break;
#endif
default:
options->context->report_error("Unknown option.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_install_compiler_options(spvc_compiler compiler, spvc_compiler_options options)
{
(void)options;
switch (compiler->backend)
{
#if SPIRV_CROSS_C_API_GLSL
case SPVC_BACKEND_GLSL:
static_cast<CompilerGLSL &>(*compiler->compiler).set_common_options(options->glsl);
break;
#endif
#if SPIRV_CROSS_C_API_HLSL
case SPVC_BACKEND_HLSL:
static_cast<CompilerHLSL &>(*compiler->compiler).set_common_options(options->glsl);
static_cast<CompilerHLSL &>(*compiler->compiler).set_hlsl_options(options->hlsl);
break;
#endif
#if SPIRV_CROSS_C_API_MSL
case SPVC_BACKEND_MSL:
static_cast<CompilerMSL &>(*compiler->compiler).set_common_options(options->glsl);
static_cast<CompilerMSL &>(*compiler->compiler).set_msl_options(options->msl);
break;
#endif
default:
break;
}
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_add_header_line(spvc_compiler compiler, const char *line)
{
#if SPIRV_CROSS_C_API_GLSL
if (compiler->backend == SPVC_BACKEND_NONE)
{
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
static_cast<CompilerGLSL *>(compiler->compiler.get())->add_header_line(line);
return SPVC_SUCCESS;
#else
(void)line;
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_require_extension(spvc_compiler compiler, const char *line)
{
#if SPIRV_CROSS_C_API_GLSL
if (compiler->backend == SPVC_BACKEND_NONE)
{
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
static_cast<CompilerGLSL *>(compiler->compiler.get())->require_extension(line);
return SPVC_SUCCESS;
#else
(void)line;
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_flatten_buffer_block(spvc_compiler compiler, spvc_variable_id id)
{
#if SPIRV_CROSS_C_API_GLSL
if (compiler->backend == SPVC_BACKEND_NONE)
{
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
static_cast<CompilerGLSL *>(compiler->compiler.get())->flatten_buffer_block(id);
return SPVC_SUCCESS;
#else
(void)id;
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_bool spvc_compiler_variable_is_depth_or_compare(spvc_compiler compiler, spvc_variable_id id)
{
#if SPIRV_CROSS_C_API_GLSL
if (compiler->backend == SPVC_BACKEND_NONE)
{
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
return static_cast<CompilerGLSL *>(compiler->compiler.get())->variable_is_depth_or_compare(id) ? SPVC_TRUE : SPVC_FALSE;
#else
(void)id;
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_FALSE;
#endif
}
2021-04-09 13:11:30 +00:00
spvc_result spvc_compiler_mask_stage_output_by_location(spvc_compiler compiler,
unsigned location, unsigned component)
{
#if SPIRV_CROSS_C_API_GLSL
if (compiler->backend == SPVC_BACKEND_NONE)
{
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
static_cast<CompilerGLSL *>(compiler->compiler.get())->mask_stage_output_by_location(location, component);
return SPVC_SUCCESS;
#else
(void)location;
(void)component;
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_mask_stage_output_by_builtin(spvc_compiler compiler, SpvBuiltIn builtin)
{
#if SPIRV_CROSS_C_API_GLSL
if (compiler->backend == SPVC_BACKEND_NONE)
{
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
static_cast<CompilerGLSL *>(compiler->compiler.get())->mask_stage_output_by_builtin(spv::BuiltIn(builtin));
return SPVC_SUCCESS;
#else
(void)builtin;
compiler->context->report_error("Cross-compilation related option used on NONE backend which only supports reflection.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_hlsl_set_root_constants_layout(spvc_compiler compiler,
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const spvc_hlsl_root_constants *constant_info,
size_t count)
{
#if SPIRV_CROSS_C_API_HLSL
if (compiler->backend != SPVC_BACKEND_HLSL)
{
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &hlsl = *static_cast<CompilerHLSL *>(compiler->compiler.get());
vector<RootConstants> roots;
roots.reserve(count);
for (size_t i = 0; i < count; i++)
{
RootConstants root;
root.binding = constant_info[i].binding;
root.space = constant_info[i].space;
root.start = constant_info[i].start;
root.end = constant_info[i].end;
roots.push_back(root);
}
hlsl.set_root_constant_layouts(std::move(roots));
return SPVC_SUCCESS;
#else
(void)constant_info;
(void)count;
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_hlsl_add_vertex_attribute_remap(spvc_compiler compiler,
2019-03-04 09:08:31 +00:00
const spvc_hlsl_vertex_attribute_remap *remap,
size_t count)
{
#if SPIRV_CROSS_C_API_HLSL
if (compiler->backend != SPVC_BACKEND_HLSL)
{
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
HLSLVertexAttributeRemap re;
auto &hlsl = *static_cast<CompilerHLSL *>(compiler->compiler.get());
for (size_t i = 0; i < count; i++)
{
re.location = remap[i].location;
re.semantic = remap[i].semantic;
hlsl.add_vertex_attribute_remap(re);
}
return SPVC_SUCCESS;
#else
(void)remap;
(void)count;
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_variable_id spvc_compiler_hlsl_remap_num_workgroups_builtin(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_HLSL
if (compiler->backend != SPVC_BACKEND_HLSL)
{
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return 0;
}
auto &hlsl = *static_cast<CompilerHLSL *>(compiler->compiler.get());
return hlsl.remap_num_workgroups_builtin();
#else
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return 0;
#endif
}
spvc_result spvc_compiler_hlsl_set_resource_binding_flags(spvc_compiler compiler,
spvc_hlsl_binding_flags flags)
{
#if SPIRV_CROSS_C_API_HLSL
if (compiler->backend != SPVC_BACKEND_HLSL)
{
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &hlsl = *static_cast<CompilerHLSL *>(compiler->compiler.get());
hlsl.set_resource_binding_flags(flags);
return SPVC_SUCCESS;
#else
(void)flags;
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_hlsl_add_resource_binding(spvc_compiler compiler,
const spvc_hlsl_resource_binding *binding)
{
#if SPIRV_CROSS_C_API_HLSL
if (compiler->backend != SPVC_BACKEND_HLSL)
{
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &hlsl = *static_cast<CompilerHLSL *>(compiler->compiler.get());
HLSLResourceBinding bind;
bind.binding = binding->binding;
bind.desc_set = binding->desc_set;
bind.stage = static_cast<spv::ExecutionModel>(binding->stage);
bind.cbv.register_binding = binding->cbv.register_binding;
bind.cbv.register_space = binding->cbv.register_space;
bind.uav.register_binding = binding->uav.register_binding;
bind.uav.register_space = binding->uav.register_space;
bind.srv.register_binding = binding->srv.register_binding;
bind.srv.register_space = binding->srv.register_space;
bind.sampler.register_binding = binding->sampler.register_binding;
bind.sampler.register_space = binding->sampler.register_space;
hlsl.add_hlsl_resource_binding(bind);
return SPVC_SUCCESS;
#else
(void)binding;
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_bool spvc_compiler_hlsl_is_resource_used(spvc_compiler compiler, SpvExecutionModel model, unsigned set,
unsigned binding)
{
#if SPIRV_CROSS_C_API_HLSL
if (compiler->backend != SPVC_BACKEND_HLSL)
{
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_FALSE;
}
auto &hlsl = *static_cast<CompilerHLSL *>(compiler->compiler.get());
return hlsl.is_hlsl_resource_binding_used(static_cast<spv::ExecutionModel>(model), set, binding) ? SPVC_TRUE :
SPVC_FALSE;
#else
(void)model;
(void)set;
(void)binding;
compiler->context->report_error("HLSL function used on a non-HLSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_is_rasterization_disabled(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.get_is_rasterization_disabled() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_needs_swizzle_buffer(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.needs_swizzle_buffer() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_needs_buffer_size_buffer(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.needs_buffer_size_buffer() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_needs_aux_buffer(spvc_compiler compiler)
{
return spvc_compiler_msl_needs_swizzle_buffer(compiler);
}
spvc_bool spvc_compiler_msl_needs_output_buffer(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.needs_output_buffer() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_needs_patch_output_buffer(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.needs_patch_output_buffer() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_needs_input_threadgroup_mem(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.needs_input_threadgroup_mem() ? SPVC_TRUE : SPVC_FALSE;
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
2019-03-04 09:08:31 +00:00
spvc_result spvc_compiler_msl_add_vertex_attribute(spvc_compiler compiler, const spvc_msl_vertex_attribute *va)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLShaderInterfaceVariable attr;
attr.location = va->location;
attr.format = static_cast<MSLShaderVariableFormat>(va->format);
attr.builtin = static_cast<spv::BuiltIn>(va->builtin);
msl.add_msl_shader_input(attr);
return SPVC_SUCCESS;
#else
(void)va;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_shader_input(spvc_compiler compiler, const spvc_msl_shader_interface_var *si)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLShaderInterfaceVariable input;
input.location = si->location;
input.format = static_cast<MSLShaderVariableFormat>(si->format);
input.builtin = static_cast<spv::BuiltIn>(si->builtin);
input.vecsize = si->vecsize;
msl.add_msl_shader_input(input);
return SPVC_SUCCESS;
#else
(void)si;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_shader_input_2(spvc_compiler compiler, const spvc_msl_shader_interface_var_2 *si)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLShaderInterfaceVariable input;
input.location = si->location;
input.format = static_cast<MSLShaderVariableFormat>(si->format);
input.builtin = static_cast<spv::BuiltIn>(si->builtin);
input.vecsize = si->vecsize;
input.rate = static_cast<MSLShaderVariableRate>(si->rate);
msl.add_msl_shader_input(input);
return SPVC_SUCCESS;
#else
(void)si;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_shader_output(spvc_compiler compiler, const spvc_msl_shader_interface_var *so)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLShaderInterfaceVariable output;
output.location = so->location;
output.format = static_cast<MSLShaderVariableFormat>(so->format);
output.builtin = static_cast<spv::BuiltIn>(so->builtin);
output.vecsize = so->vecsize;
msl.add_msl_shader_output(output);
return SPVC_SUCCESS;
#else
(void)so;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_shader_output_2(spvc_compiler compiler, const spvc_msl_shader_interface_var_2 *so)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLShaderInterfaceVariable output;
output.location = so->location;
output.format = static_cast<MSLShaderVariableFormat>(so->format);
output.builtin = static_cast<spv::BuiltIn>(so->builtin);
output.vecsize = so->vecsize;
output.rate = static_cast<MSLShaderVariableRate>(so->rate);
msl.add_msl_shader_output(output);
return SPVC_SUCCESS;
#else
(void)so;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_resource_binding(spvc_compiler compiler,
2019-03-04 09:08:31 +00:00
const spvc_msl_resource_binding *binding)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLResourceBinding bind;
bind.binding = binding->binding;
bind.desc_set = binding->desc_set;
bind.stage = static_cast<spv::ExecutionModel>(binding->stage);
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bind.msl_buffer = binding->msl_buffer;
bind.msl_texture = binding->msl_texture;
bind.msl_sampler = binding->msl_sampler;
msl.add_msl_resource_binding(bind);
return SPVC_SUCCESS;
#else
(void)binding;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
2019-09-06 08:17:31 +00:00
spvc_result spvc_compiler_msl_add_dynamic_buffer(spvc_compiler compiler, unsigned desc_set, unsigned binding, unsigned index)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.add_dynamic_buffer(desc_set, binding, index);
return SPVC_SUCCESS;
#else
(void)binding;
(void)desc_set;
(void)index;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_inline_uniform_block(spvc_compiler compiler, unsigned desc_set, unsigned binding)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.add_inline_uniform_block(desc_set, binding);
return SPVC_SUCCESS;
#else
(void)binding;
(void)desc_set;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_add_discrete_descriptor_set(spvc_compiler compiler, unsigned desc_set)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.add_discrete_descriptor_set(desc_set);
return SPVC_SUCCESS;
#else
(void)desc_set;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_set_argument_buffer_device_address_space(spvc_compiler compiler, unsigned desc_set, spvc_bool device_address)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.set_argument_buffer_device_address_space(desc_set, bool(device_address));
return SPVC_SUCCESS;
#else
(void)desc_set;
(void)device_address;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_bool spvc_compiler_msl_is_shader_input_used(spvc_compiler compiler, unsigned location)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.is_msl_shader_input_used(location) ? SPVC_TRUE : SPVC_FALSE;
#else
(void)location;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_is_shader_output_used(spvc_compiler compiler, unsigned location)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.is_msl_shader_output_used(location) ? SPVC_TRUE : SPVC_FALSE;
#else
(void)location;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_bool spvc_compiler_msl_is_vertex_attribute_used(spvc_compiler compiler, unsigned location)
{
return spvc_compiler_msl_is_shader_input_used(compiler, location);
}
spvc_bool spvc_compiler_msl_is_resource_used(spvc_compiler compiler, SpvExecutionModel model, unsigned set,
unsigned binding)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.is_msl_resource_binding_used(static_cast<spv::ExecutionModel>(model), set, binding) ? SPVC_TRUE :
SPVC_FALSE;
#else
(void)model;
(void)set;
(void)binding;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_FALSE;
#endif
}
spvc_result spvc_compiler_msl_set_combined_sampler_suffix(spvc_compiler compiler, const char *suffix)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.set_combined_sampler_suffix(suffix);
return SPVC_SUCCESS;
#else
(void)suffix;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
const char *spvc_compiler_msl_get_combined_sampler_suffix(spvc_compiler compiler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return "";
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.get_combined_sampler_suffix();
#else
compiler->context->report_error("MSL function used on a non-MSL backend.");
return "";
#endif
}
#if SPIRV_CROSS_C_API_MSL
static void spvc_convert_msl_sampler(MSLConstexprSampler &samp, const spvc_msl_constexpr_sampler *sampler)
{
samp.s_address = static_cast<MSLSamplerAddress>(sampler->s_address);
samp.t_address = static_cast<MSLSamplerAddress>(sampler->t_address);
samp.r_address = static_cast<MSLSamplerAddress>(sampler->r_address);
samp.lod_clamp_min = sampler->lod_clamp_min;
samp.lod_clamp_max = sampler->lod_clamp_max;
samp.lod_clamp_enable = sampler->lod_clamp_enable != 0;
samp.min_filter = static_cast<MSLSamplerFilter>(sampler->min_filter);
samp.mag_filter = static_cast<MSLSamplerFilter>(sampler->mag_filter);
samp.mip_filter = static_cast<MSLSamplerMipFilter>(sampler->mip_filter);
samp.compare_enable = sampler->compare_enable != 0;
samp.anisotropy_enable = sampler->anisotropy_enable != 0;
samp.max_anisotropy = sampler->max_anisotropy;
samp.compare_func = static_cast<MSLSamplerCompareFunc>(sampler->compare_func);
samp.coord = static_cast<MSLSamplerCoord>(sampler->coord);
samp.border_color = static_cast<MSLSamplerBorderColor>(sampler->border_color);
}
MSL: Add support for sampler Y'CbCr conversion. This change introduces functions and in one case, a class, to support the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of GBGR8 and BGRG8 formats, for which Metal natively supports implicit chroma reconstruction, we're on our own here. We have to do everything ourselves. Much of the complexity comes from the need to support multiple planes, which must now be passed to functions that use the corresponding combined image-samplers. The rest is from the actual Y'CbCr conversion itself, which requires additional post-processing of the sample retrieved from the image. Passing sampled images to a function was a particular problem. To support this, I've added a new class which is emitted to MSL shaders that pass sampled images with Y'CbCr conversions attached around. It can handle sampled images with or without Y'CbCr conversion. This is an awful abomination that should not exist, but I'm worried that there's some shader out there which does this. This support requires Metal 2.0 to work properly, because it uses default-constructed texture objects, which were only added in MSL 2. I'm not even going to get into arrays of combined image-samplers--that's a whole other can of worms. They are deliberately unsupported in this change. I've taken the liberty of refactoring the support for texture swizzling while I'm at it. It's now treated as a post-processing step similar to Y'CbCr conversion. I'd like to think this is cleaner than having everything in `to_function_name()`/`to_function_args()`. It still looks really hairy, though. I did, however, get rid of the explicit type arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`. Update the C API. In addition to supporting this new functionality, add some compiler options that I added in previous changes, but for which I neglected to update the C API.
2019-08-02 20:11:19 +00:00
static void spvc_convert_msl_sampler_ycbcr_conversion(MSLConstexprSampler &samp, const spvc_msl_sampler_ycbcr_conversion *conv)
{
samp.ycbcr_conversion_enable = conv != nullptr;
if (conv == nullptr) return;
samp.planes = conv->planes;
samp.resolution = static_cast<MSLFormatResolution>(conv->resolution);
samp.chroma_filter = static_cast<MSLSamplerFilter>(conv->chroma_filter);
samp.x_chroma_offset = static_cast<MSLChromaLocation>(conv->x_chroma_offset);
samp.y_chroma_offset = static_cast<MSLChromaLocation>(conv->y_chroma_offset);
for (int i = 0; i < 4; i++)
samp.swizzle[i] = static_cast<MSLComponentSwizzle>(conv->swizzle[i]);
samp.ycbcr_model = static_cast<MSLSamplerYCbCrModelConversion>(conv->ycbcr_model);
samp.ycbcr_range = static_cast<MSLSamplerYCbCrRange>(conv->ycbcr_range);
samp.bpc = conv->bpc;
}
#endif
spvc_result spvc_compiler_msl_remap_constexpr_sampler(spvc_compiler compiler, spvc_variable_id id,
const spvc_msl_constexpr_sampler *sampler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLConstexprSampler samp;
spvc_convert_msl_sampler(samp, sampler);
msl.remap_constexpr_sampler(id, samp);
return SPVC_SUCCESS;
#else
(void)id;
(void)sampler;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_remap_constexpr_sampler_by_binding(spvc_compiler compiler,
unsigned desc_set, unsigned binding,
const spvc_msl_constexpr_sampler *sampler)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLConstexprSampler samp;
spvc_convert_msl_sampler(samp, sampler);
msl.remap_constexpr_sampler_by_binding(desc_set, binding, samp);
return SPVC_SUCCESS;
#else
(void)desc_set;
(void)binding;
(void)sampler;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
MSL: Add support for sampler Y'CbCr conversion. This change introduces functions and in one case, a class, to support the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of GBGR8 and BGRG8 formats, for which Metal natively supports implicit chroma reconstruction, we're on our own here. We have to do everything ourselves. Much of the complexity comes from the need to support multiple planes, which must now be passed to functions that use the corresponding combined image-samplers. The rest is from the actual Y'CbCr conversion itself, which requires additional post-processing of the sample retrieved from the image. Passing sampled images to a function was a particular problem. To support this, I've added a new class which is emitted to MSL shaders that pass sampled images with Y'CbCr conversions attached around. It can handle sampled images with or without Y'CbCr conversion. This is an awful abomination that should not exist, but I'm worried that there's some shader out there which does this. This support requires Metal 2.0 to work properly, because it uses default-constructed texture objects, which were only added in MSL 2. I'm not even going to get into arrays of combined image-samplers--that's a whole other can of worms. They are deliberately unsupported in this change. I've taken the liberty of refactoring the support for texture swizzling while I'm at it. It's now treated as a post-processing step similar to Y'CbCr conversion. I'd like to think this is cleaner than having everything in `to_function_name()`/`to_function_args()`. It still looks really hairy, though. I did, however, get rid of the explicit type arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`. Update the C API. In addition to supporting this new functionality, add some compiler options that I added in previous changes, but for which I neglected to update the C API.
2019-08-02 20:11:19 +00:00
spvc_result spvc_compiler_msl_remap_constexpr_sampler_ycbcr(spvc_compiler compiler, spvc_variable_id id,
const spvc_msl_constexpr_sampler *sampler,
const spvc_msl_sampler_ycbcr_conversion *conv)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLConstexprSampler samp;
spvc_convert_msl_sampler(samp, sampler);
spvc_convert_msl_sampler_ycbcr_conversion(samp, conv);
msl.remap_constexpr_sampler(id, samp);
return SPVC_SUCCESS;
#else
(void)id;
(void)sampler;
(void)conv;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_remap_constexpr_sampler_by_binding_ycbcr(spvc_compiler compiler,
unsigned desc_set, unsigned binding,
const spvc_msl_constexpr_sampler *sampler,
const spvc_msl_sampler_ycbcr_conversion *conv)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
MSLConstexprSampler samp;
spvc_convert_msl_sampler(samp, sampler);
spvc_convert_msl_sampler_ycbcr_conversion(samp, conv);
msl.remap_constexpr_sampler_by_binding(desc_set, binding, samp);
return SPVC_SUCCESS;
#else
(void)desc_set;
(void)binding;
(void)sampler;
(void)conv;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
spvc_result spvc_compiler_msl_set_fragment_output_components(spvc_compiler compiler, unsigned location,
unsigned components)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
msl.set_fragment_output_components(location, components);
return SPVC_SUCCESS;
#else
(void)location;
(void)components;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return SPVC_ERROR_INVALID_ARGUMENT;
#endif
}
unsigned spvc_compiler_msl_get_automatic_resource_binding(spvc_compiler compiler, spvc_variable_id id)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return uint32_t(-1);
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.get_automatic_msl_resource_binding(id);
#else
(void)id;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return uint32_t(-1);
#endif
}
unsigned spvc_compiler_msl_get_automatic_resource_binding_secondary(spvc_compiler compiler, spvc_variable_id id)
{
#if SPIRV_CROSS_C_API_MSL
if (compiler->backend != SPVC_BACKEND_MSL)
{
compiler->context->report_error("MSL function used on a non-MSL backend.");
return uint32_t(-1);
}
auto &msl = *static_cast<CompilerMSL *>(compiler->compiler.get());
return msl.get_automatic_msl_resource_binding_secondary(id);
#else
(void)id;
compiler->context->report_error("MSL function used on a non-MSL backend.");
return uint32_t(-1);
#endif
}
spvc_result spvc_compiler_compile(spvc_compiler compiler, const char **source)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto result = compiler->compiler->compile();
if (result.empty())
{
compiler->context->report_error("Unsupported SPIR-V.");
return SPVC_ERROR_UNSUPPORTED_SPIRV;
}
*source = compiler->context->allocate_name(result);
if (!*source)
{
compiler->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
return SPVC_SUCCESS;
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_UNSUPPORTED_SPIRV)
}
bool spvc_resources_s::copy_resources(SmallVector<spvc_reflected_resource> &outputs,
const SmallVector<Resource> &inputs)
{
for (auto &i : inputs)
{
spvc_reflected_resource r;
r.base_type_id = i.base_type_id;
r.type_id = i.type_id;
r.id = i.id;
r.name = context->allocate_name(i.name);
if (!r.name)
return false;
outputs.push_back(r);
}
return true;
}
bool spvc_resources_s::copy_resources(SmallVector<spvc_reflected_builtin_resource> &outputs,
const SmallVector<BuiltInResource> &inputs)
{
for (auto &i : inputs)
{
spvc_reflected_builtin_resource br;
br.value_type_id = i.value_type_id;
br.builtin = SpvBuiltIn(i.builtin);
auto &r = br.resource;
r.base_type_id = i.resource.base_type_id;
r.type_id = i.resource.type_id;
r.id = i.resource.id;
r.name = context->allocate_name(i.resource.name);
if (!r.name)
return false;
outputs.push_back(br);
}
return true;
}
bool spvc_resources_s::copy_resources(const ShaderResources &resources)
{
if (!copy_resources(uniform_buffers, resources.uniform_buffers))
return false;
if (!copy_resources(storage_buffers, resources.storage_buffers))
return false;
if (!copy_resources(stage_inputs, resources.stage_inputs))
return false;
if (!copy_resources(stage_outputs, resources.stage_outputs))
return false;
if (!copy_resources(subpass_inputs, resources.subpass_inputs))
return false;
if (!copy_resources(storage_images, resources.storage_images))
return false;
if (!copy_resources(sampled_images, resources.sampled_images))
return false;
if (!copy_resources(atomic_counters, resources.atomic_counters))
return false;
if (!copy_resources(push_constant_buffers, resources.push_constant_buffers))
return false;
if (!copy_resources(shader_record_buffers, resources.shader_record_buffers))
return false;
if (!copy_resources(separate_images, resources.separate_images))
return false;
if (!copy_resources(separate_samplers, resources.separate_samplers))
return false;
if (!copy_resources(acceleration_structures, resources.acceleration_structures))
return false;
if (!copy_resources(builtin_inputs, resources.builtin_inputs))
return false;
if (!copy_resources(builtin_outputs, resources.builtin_outputs))
return false;
return true;
}
spvc_result spvc_compiler_get_active_interface_variables(spvc_compiler compiler, spvc_set *set)
{
SPVC_BEGIN_SAFE_SCOPE
{
std::unique_ptr<spvc_set_s> ptr(new (std::nothrow) spvc_set_s);
if (!ptr)
{
compiler->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
auto active = compiler->compiler->get_active_interface_variables();
ptr->set = std::move(active);
*set = ptr.get();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_set_enabled_interface_variables(spvc_compiler compiler, spvc_set set)
{
SPVC_BEGIN_SAFE_SCOPE
{
compiler->compiler->set_enabled_interface_variables(set->set);
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_create_shader_resources_for_active_variables(spvc_compiler compiler, spvc_resources *resources,
spvc_set set)
{
SPVC_BEGIN_SAFE_SCOPE
{
std::unique_ptr<spvc_resources_s> res(new (std::nothrow) spvc_resources_s);
if (!res)
{
compiler->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
res->context = compiler->context;
auto accessed_resources = compiler->compiler->get_shader_resources(set->set);
if (!res->copy_resources(accessed_resources))
{
res->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
*resources = res.get();
compiler->context->allocations.push_back(std::move(res));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_create_shader_resources(spvc_compiler compiler, spvc_resources *resources)
{
SPVC_BEGIN_SAFE_SCOPE
{
std::unique_ptr<spvc_resources_s> res(new (std::nothrow) spvc_resources_s);
if (!res)
{
compiler->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
res->context = compiler->context;
auto accessed_resources = compiler->compiler->get_shader_resources();
if (!res->copy_resources(accessed_resources))
{
res->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
*resources = res.get();
compiler->context->allocations.push_back(std::move(res));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_result spvc_resources_get_resource_list_for_type(spvc_resources resources, spvc_resource_type type,
2019-03-04 09:08:31 +00:00
const spvc_reflected_resource **resource_list,
size_t *resource_size)
{
const SmallVector<spvc_reflected_resource> *list = nullptr;
switch (type)
{
case SPVC_RESOURCE_TYPE_UNIFORM_BUFFER:
list = &resources->uniform_buffers;
break;
case SPVC_RESOURCE_TYPE_STORAGE_BUFFER:
list = &resources->storage_buffers;
break;
case SPVC_RESOURCE_TYPE_STAGE_INPUT:
list = &resources->stage_inputs;
break;
case SPVC_RESOURCE_TYPE_STAGE_OUTPUT:
list = &resources->stage_outputs;
break;
case SPVC_RESOURCE_TYPE_SUBPASS_INPUT:
list = &resources->subpass_inputs;
break;
case SPVC_RESOURCE_TYPE_STORAGE_IMAGE:
list = &resources->storage_images;
break;
case SPVC_RESOURCE_TYPE_SAMPLED_IMAGE:
list = &resources->sampled_images;
break;
case SPVC_RESOURCE_TYPE_ATOMIC_COUNTER:
list = &resources->atomic_counters;
break;
case SPVC_RESOURCE_TYPE_PUSH_CONSTANT:
list = &resources->push_constant_buffers;
break;
case SPVC_RESOURCE_TYPE_SEPARATE_IMAGE:
list = &resources->separate_images;
break;
case SPVC_RESOURCE_TYPE_SEPARATE_SAMPLERS:
list = &resources->separate_samplers;
break;
case SPVC_RESOURCE_TYPE_ACCELERATION_STRUCTURE:
list = &resources->acceleration_structures;
break;
case SPVC_RESOURCE_TYPE_SHADER_RECORD_BUFFER:
list = &resources->shader_record_buffers;
break;
default:
break;
}
if (!list)
{
resources->context->report_error("Invalid argument.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
*resource_size = list->size();
*resource_list = list->data();
return SPVC_SUCCESS;
}
spvc_result spvc_resources_get_builtin_resource_list_for_type(
spvc_resources resources, spvc_builtin_resource_type type,
const spvc_reflected_builtin_resource **resource_list,
size_t *resource_size)
{
const SmallVector<spvc_reflected_builtin_resource> *list = nullptr;
switch (type)
{
case SPVC_BUILTIN_RESOURCE_TYPE_STAGE_INPUT:
list = &resources->builtin_inputs;
break;
case SPVC_BUILTIN_RESOURCE_TYPE_STAGE_OUTPUT:
list = &resources->builtin_outputs;
break;
default:
break;
}
if (!list)
{
resources->context->report_error("Invalid argument.");
return SPVC_ERROR_INVALID_ARGUMENT;
}
*resource_size = list->size();
*resource_list = list->data();
return SPVC_SUCCESS;
}
void spvc_compiler_set_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration, unsigned argument)
{
compiler->compiler->set_decoration(id, static_cast<spv::Decoration>(decoration), argument);
}
void spvc_compiler_set_decoration_string(spvc_compiler compiler, SpvId id, SpvDecoration decoration,
const char *argument)
{
compiler->compiler->set_decoration_string(id, static_cast<spv::Decoration>(decoration), argument);
}
void spvc_compiler_set_name(spvc_compiler compiler, SpvId id, const char *argument)
{
compiler->compiler->set_name(id, argument);
}
void spvc_compiler_set_member_decoration(spvc_compiler compiler, spvc_type_id id, unsigned member_index,
SpvDecoration decoration, unsigned argument)
{
compiler->compiler->set_member_decoration(id, member_index, static_cast<spv::Decoration>(decoration), argument);
}
void spvc_compiler_set_member_decoration_string(spvc_compiler compiler, spvc_type_id id, unsigned member_index,
SpvDecoration decoration, const char *argument)
{
compiler->compiler->set_member_decoration_string(id, member_index, static_cast<spv::Decoration>(decoration),
argument);
}
void spvc_compiler_set_member_name(spvc_compiler compiler, spvc_type_id id, unsigned member_index, const char *argument)
{
compiler->compiler->set_member_name(id, member_index, argument);
}
void spvc_compiler_unset_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration)
{
compiler->compiler->unset_decoration(id, static_cast<spv::Decoration>(decoration));
}
void spvc_compiler_unset_member_decoration(spvc_compiler compiler, spvc_type_id id, unsigned member_index,
SpvDecoration decoration)
{
compiler->compiler->unset_member_decoration(id, member_index, static_cast<spv::Decoration>(decoration));
}
spvc_bool spvc_compiler_has_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration)
{
return compiler->compiler->has_decoration(id, static_cast<spv::Decoration>(decoration)) ? SPVC_TRUE : SPVC_FALSE;
}
spvc_bool spvc_compiler_has_member_decoration(spvc_compiler compiler, spvc_type_id id, unsigned member_index,
SpvDecoration decoration)
{
return compiler->compiler->has_member_decoration(id, member_index, static_cast<spv::Decoration>(decoration)) ?
SPVC_TRUE :
SPVC_FALSE;
}
const char *spvc_compiler_get_name(spvc_compiler compiler, SpvId id)
{
return compiler->compiler->get_name(id).c_str();
}
unsigned spvc_compiler_get_decoration(spvc_compiler compiler, SpvId id, SpvDecoration decoration)
{
return compiler->compiler->get_decoration(id, static_cast<spv::Decoration>(decoration));
}
const char *spvc_compiler_get_decoration_string(spvc_compiler compiler, SpvId id, SpvDecoration decoration)
{
return compiler->compiler->get_decoration_string(id, static_cast<spv::Decoration>(decoration)).c_str();
}
unsigned spvc_compiler_get_member_decoration(spvc_compiler compiler, spvc_type_id id, unsigned member_index,
SpvDecoration decoration)
{
return compiler->compiler->get_member_decoration(id, member_index, static_cast<spv::Decoration>(decoration));
}
const char *spvc_compiler_get_member_decoration_string(spvc_compiler compiler, spvc_type_id id, unsigned member_index,
SpvDecoration decoration)
{
return compiler->compiler->get_member_decoration_string(id, member_index, static_cast<spv::Decoration>(decoration))
.c_str();
}
const char *spvc_compiler_get_member_name(spvc_compiler compiler, spvc_type_id id, unsigned member_index)
{
return compiler->compiler->get_member_name(id, member_index).c_str();
}
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spvc_result spvc_compiler_get_entry_points(spvc_compiler compiler, const spvc_entry_point **entry_points,
size_t *num_entry_points)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto entries = compiler->compiler->get_entry_points_and_stages();
SmallVector<spvc_entry_point> translated;
translated.reserve(entries.size());
for (auto &entry : entries)
{
spvc_entry_point new_entry;
new_entry.execution_model = static_cast<SpvExecutionModel>(entry.execution_model);
new_entry.name = compiler->context->allocate_name(entry.name);
if (!new_entry.name)
{
compiler->context->report_error("Out of memory.");
return SPVC_ERROR_OUT_OF_MEMORY;
}
translated.push_back(new_entry);
}
auto ptr = spvc_allocate<TemporaryBuffer<spvc_entry_point>>();
ptr->buffer = std::move(translated);
*entry_points = ptr->buffer.data();
*num_entry_points = ptr->buffer.size();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_set_entry_point(spvc_compiler compiler, const char *name, SpvExecutionModel model)
{
compiler->compiler->set_entry_point(name, static_cast<spv::ExecutionModel>(model));
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_rename_entry_point(spvc_compiler compiler, const char *old_name, const char *new_name,
SpvExecutionModel model)
{
SPVC_BEGIN_SAFE_SCOPE
{
compiler->compiler->rename_entry_point(old_name, new_name, static_cast<spv::ExecutionModel>(model));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
const char *spvc_compiler_get_cleansed_entry_point_name(spvc_compiler compiler, const char *name,
SpvExecutionModel model)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto cleansed_name =
compiler->compiler->get_cleansed_entry_point_name(name, static_cast<spv::ExecutionModel>(model));
return compiler->context->allocate_name(cleansed_name);
}
SPVC_END_SAFE_SCOPE(compiler->context, nullptr)
}
void spvc_compiler_set_execution_mode(spvc_compiler compiler, SpvExecutionMode mode)
{
compiler->compiler->set_execution_mode(static_cast<spv::ExecutionMode>(mode));
}
void spvc_compiler_set_execution_mode_with_arguments(spvc_compiler compiler, SpvExecutionMode mode, unsigned arg0,
unsigned arg1,
unsigned arg2)
{
compiler->compiler->set_execution_mode(static_cast<spv::ExecutionMode>(mode), arg0, arg1, arg2);
}
void spvc_compiler_unset_execution_mode(spvc_compiler compiler, SpvExecutionMode mode)
{
compiler->compiler->unset_execution_mode(static_cast<spv::ExecutionMode>(mode));
}
spvc_result spvc_compiler_get_execution_modes(spvc_compiler compiler, const SpvExecutionMode **modes, size_t *num_modes)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto ptr = spvc_allocate<TemporaryBuffer<SpvExecutionMode>>();
compiler->compiler->get_execution_mode_bitset().for_each_bit(
[&](uint32_t bit) { ptr->buffer.push_back(static_cast<SpvExecutionMode>(bit)); });
*modes = ptr->buffer.data();
*num_modes = ptr->buffer.size();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
unsigned spvc_compiler_get_execution_mode_argument(spvc_compiler compiler, SpvExecutionMode mode)
{
return compiler->compiler->get_execution_mode_argument(static_cast<spv::ExecutionMode>(mode));
}
unsigned spvc_compiler_get_execution_mode_argument_by_index(spvc_compiler compiler, SpvExecutionMode mode,
unsigned index)
{
return compiler->compiler->get_execution_mode_argument(static_cast<spv::ExecutionMode>(mode), index);
}
SpvExecutionModel spvc_compiler_get_execution_model(spvc_compiler compiler)
{
return static_cast<SpvExecutionModel>(compiler->compiler->get_execution_model());
}
void spvc_compiler_update_active_builtins(spvc_compiler compiler)
{
compiler->compiler->update_active_builtins();
}
spvc_bool spvc_compiler_has_active_builtin(spvc_compiler compiler, SpvBuiltIn builtin, SpvStorageClass storage)
{
return compiler->compiler->has_active_builtin(static_cast<spv::BuiltIn>(builtin), static_cast<spv::StorageClass>(storage)) ?
SPVC_TRUE :
SPVC_FALSE;
}
spvc_type spvc_compiler_get_type_handle(spvc_compiler compiler, spvc_type_id id)
{
// Should only throw if an intentionally garbage ID is passed, but the IDs are not type-safe.
SPVC_BEGIN_SAFE_SCOPE
{
return static_cast<spvc_type>(&compiler->compiler->get_type(id));
}
SPVC_END_SAFE_SCOPE(compiler->context, nullptr)
}
spvc_type_id spvc_type_get_base_type_id(spvc_type type)
{
return type->self;
}
static spvc_basetype convert_basetype(SPIRType::BaseType type)
{
// For now the enums match up.
return static_cast<spvc_basetype>(type);
}
spvc_basetype spvc_type_get_basetype(spvc_type type)
{
return convert_basetype(type->basetype);
}
unsigned spvc_type_get_bit_width(spvc_type type)
{
return type->width;
}
unsigned spvc_type_get_vector_size(spvc_type type)
{
return type->vecsize;
}
unsigned spvc_type_get_columns(spvc_type type)
{
return type->columns;
}
unsigned spvc_type_get_num_array_dimensions(spvc_type type)
{
return unsigned(type->array.size());
}
spvc_bool spvc_type_array_dimension_is_literal(spvc_type type, unsigned dimension)
{
return type->array_size_literal[dimension] ? SPVC_TRUE : SPVC_FALSE;
}
SpvId spvc_type_get_array_dimension(spvc_type type, unsigned dimension)
{
return type->array[dimension];
}
unsigned spvc_type_get_num_member_types(spvc_type type)
{
return unsigned(type->member_types.size());
}
spvc_type_id spvc_type_get_member_type(spvc_type type, unsigned index)
{
return type->member_types[index];
}
SpvStorageClass spvc_type_get_storage_class(spvc_type type)
{
return static_cast<SpvStorageClass>(type->storage);
}
// Image type query.
spvc_type_id spvc_type_get_image_sampled_type(spvc_type type)
{
return type->image.type;
}
SpvDim spvc_type_get_image_dimension(spvc_type type)
{
return static_cast<SpvDim>(type->image.dim);
}
spvc_bool spvc_type_get_image_is_depth(spvc_type type)
{
return type->image.depth ? SPVC_TRUE : SPVC_FALSE;
}
spvc_bool spvc_type_get_image_arrayed(spvc_type type)
{
return type->image.arrayed ? SPVC_TRUE : SPVC_FALSE;
}
spvc_bool spvc_type_get_image_multisampled(spvc_type type)
{
return type->image.ms ? SPVC_TRUE : SPVC_FALSE;
}
spvc_bool spvc_type_get_image_is_storage(spvc_type type)
{
return type->image.sampled == 2 ? SPVC_TRUE : SPVC_FALSE;
}
SpvImageFormat spvc_type_get_image_storage_format(spvc_type type)
{
return static_cast<SpvImageFormat>(static_cast<const SPIRType *>(type)->image.format);
}
SpvAccessQualifier spvc_type_get_image_access_qualifier(spvc_type type)
{
return static_cast<SpvAccessQualifier>(static_cast<const SPIRType *>(type)->image.access);
}
spvc_result spvc_compiler_get_declared_struct_size(spvc_compiler compiler, spvc_type struct_type, size_t *size)
{
SPVC_BEGIN_SAFE_SCOPE
{
*size = compiler->compiler->get_declared_struct_size(*static_cast<const SPIRType *>(struct_type));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_get_declared_struct_size_runtime_array(spvc_compiler compiler, spvc_type struct_type,
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size_t array_size, size_t *size)
{
SPVC_BEGIN_SAFE_SCOPE
{
*size = compiler->compiler->get_declared_struct_size_runtime_array(*static_cast<const SPIRType *>(struct_type),
array_size);
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_get_declared_struct_member_size(spvc_compiler compiler, spvc_type struct_type, unsigned index, size_t *size)
{
SPVC_BEGIN_SAFE_SCOPE
{
*size = compiler->compiler->get_declared_struct_member_size(*static_cast<const SPIRType *>(struct_type), index);
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_type_struct_member_offset(spvc_compiler compiler, spvc_type type, unsigned index, unsigned *offset)
{
SPVC_BEGIN_SAFE_SCOPE
{
*offset = compiler->compiler->type_struct_member_offset(*static_cast<const SPIRType *>(type), index);
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_type_struct_member_array_stride(spvc_compiler compiler, spvc_type type, unsigned index, unsigned *stride)
{
SPVC_BEGIN_SAFE_SCOPE
{
*stride = compiler->compiler->type_struct_member_array_stride(*static_cast<const SPIRType *>(type), index);
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_type_struct_member_matrix_stride(spvc_compiler compiler, spvc_type type, unsigned index, unsigned *stride)
{
SPVC_BEGIN_SAFE_SCOPE
{
*stride = compiler->compiler->type_struct_member_matrix_stride(*static_cast<const SPIRType *>(type), index);
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_build_dummy_sampler_for_combined_images(spvc_compiler compiler, spvc_variable_id *id)
{
SPVC_BEGIN_SAFE_SCOPE
{
*id = compiler->compiler->build_dummy_sampler_for_combined_images();
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_build_combined_image_samplers(spvc_compiler compiler)
{
SPVC_BEGIN_SAFE_SCOPE
{
compiler->compiler->build_combined_image_samplers();
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_UNSUPPORTED_SPIRV)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_get_combined_image_samplers(spvc_compiler compiler,
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const spvc_combined_image_sampler **samplers,
size_t *num_samplers)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto combined = compiler->compiler->get_combined_image_samplers();
SmallVector<spvc_combined_image_sampler> translated;
translated.reserve(combined.size());
for (auto &c : combined)
{
spvc_combined_image_sampler trans = { c.combined_id, c.image_id, c.sampler_id };
translated.push_back(trans);
}
auto ptr = spvc_allocate<TemporaryBuffer<spvc_combined_image_sampler>>();
ptr->buffer = std::move(translated);
*samplers = ptr->buffer.data();
*num_samplers = ptr->buffer.size();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_get_specialization_constants(spvc_compiler compiler,
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const spvc_specialization_constant **constants,
size_t *num_constants)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto spec_constants = compiler->compiler->get_specialization_constants();
SmallVector<spvc_specialization_constant> translated;
translated.reserve(spec_constants.size());
for (auto &c : spec_constants)
{
spvc_specialization_constant trans = { c.id, c.constant_id };
translated.push_back(trans);
}
auto ptr = spvc_allocate<TemporaryBuffer<spvc_specialization_constant>>();
ptr->buffer = std::move(translated);
*constants = ptr->buffer.data();
*num_constants = ptr->buffer.size();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
spvc_constant spvc_compiler_get_constant_handle(spvc_compiler compiler, spvc_variable_id id)
{
SPVC_BEGIN_SAFE_SCOPE
{
return static_cast<spvc_constant>(&compiler->compiler->get_constant(id));
}
SPVC_END_SAFE_SCOPE(compiler->context, nullptr)
}
spvc_constant_id spvc_compiler_get_work_group_size_specialization_constants(spvc_compiler compiler,
spvc_specialization_constant *x,
spvc_specialization_constant *y,
spvc_specialization_constant *z)
{
SpecializationConstant tmpx;
SpecializationConstant tmpy;
SpecializationConstant tmpz;
spvc_constant_id ret = compiler->compiler->get_work_group_size_specialization_constants(tmpx, tmpy, tmpz);
x->id = tmpx.id;
x->constant_id = tmpx.constant_id;
y->id = tmpy.id;
y->constant_id = tmpy.constant_id;
z->id = tmpz.id;
z->constant_id = tmpz.constant_id;
return ret;
}
spvc_result spvc_compiler_get_active_buffer_ranges(spvc_compiler compiler,
spvc_variable_id id,
const spvc_buffer_range **ranges,
size_t *num_ranges)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto active_ranges = compiler->compiler->get_active_buffer_ranges(id);
SmallVector<spvc_buffer_range> translated;
translated.reserve(active_ranges.size());
for (auto &r : active_ranges)
{
spvc_buffer_range trans = { r.index, r.offset, r.range };
translated.push_back(trans);
}
auto ptr = spvc_allocate<TemporaryBuffer<spvc_buffer_range>>();
ptr->buffer = std::move(translated);
*ranges = ptr->buffer.data();
*num_ranges = ptr->buffer.size();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
float spvc_constant_get_scalar_fp16(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_f16(column, row);
}
float spvc_constant_get_scalar_fp32(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_f32(column, row);
}
double spvc_constant_get_scalar_fp64(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_f64(column, row);
}
unsigned spvc_constant_get_scalar_u32(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar(column, row);
}
int spvc_constant_get_scalar_i32(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_i32(column, row);
}
unsigned spvc_constant_get_scalar_u16(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_u16(column, row);
}
int spvc_constant_get_scalar_i16(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_i16(column, row);
}
unsigned spvc_constant_get_scalar_u8(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_u8(column, row);
}
int spvc_constant_get_scalar_i8(spvc_constant constant, unsigned column, unsigned row)
{
return constant->scalar_i8(column, row);
}
void spvc_constant_get_subconstants(spvc_constant constant, const spvc_constant_id **constituents, size_t *count)
{
static_assert(sizeof(spvc_constant_id) == sizeof(constant->subconstants.front()), "ID size is not consistent.");
*constituents = reinterpret_cast<spvc_constant_id *>(constant->subconstants.data());
*count = constant->subconstants.size();
}
spvc_type_id spvc_constant_get_type(spvc_constant constant)
{
return constant->constant_type;
}
spvc_bool spvc_compiler_get_binary_offset_for_decoration(spvc_compiler compiler, spvc_variable_id id,
SpvDecoration decoration,
unsigned *word_offset)
{
uint32_t off = 0;
bool ret = compiler->compiler->get_binary_offset_for_decoration(id, static_cast<spv::Decoration>(decoration), off);
if (ret)
{
*word_offset = off;
return SPVC_TRUE;
}
else
return SPVC_FALSE;
}
spvc_bool spvc_compiler_buffer_is_hlsl_counter_buffer(spvc_compiler compiler, spvc_variable_id id)
{
return compiler->compiler->buffer_is_hlsl_counter_buffer(id) ? SPVC_TRUE : SPVC_FALSE;
}
spvc_bool spvc_compiler_buffer_get_hlsl_counter_buffer(spvc_compiler compiler, spvc_variable_id id,
spvc_variable_id *counter_id)
{
uint32_t buffer;
bool ret = compiler->compiler->buffer_get_hlsl_counter_buffer(id, buffer);
if (ret)
{
*counter_id = buffer;
return SPVC_TRUE;
}
else
return SPVC_FALSE;
}
spvc_result spvc_compiler_get_declared_capabilities(spvc_compiler compiler, const SpvCapability **capabilities,
size_t *num_capabilities)
{
auto &caps = compiler->compiler->get_declared_capabilities();
static_assert(sizeof(SpvCapability) == sizeof(spv::Capability), "Enum size mismatch.");
*capabilities = reinterpret_cast<const SpvCapability *>(caps.data());
*num_capabilities = caps.size();
return SPVC_SUCCESS;
}
spvc_result spvc_compiler_get_declared_extensions(spvc_compiler compiler, const char ***extensions,
size_t *num_extensions)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto &exts = compiler->compiler->get_declared_extensions();
SmallVector<const char *> duped;
duped.reserve(exts.size());
for (auto &ext : exts)
duped.push_back(compiler->context->allocate_name(ext));
auto ptr = spvc_allocate<TemporaryBuffer<const char *>>();
ptr->buffer = std::move(duped);
*extensions = ptr->buffer.data();
*num_extensions = ptr->buffer.size();
compiler->context->allocations.push_back(std::move(ptr));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_OUT_OF_MEMORY)
return SPVC_SUCCESS;
}
const char *spvc_compiler_get_remapped_declared_block_name(spvc_compiler compiler, spvc_variable_id id)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto name = compiler->compiler->get_remapped_declared_block_name(id);
return compiler->context->allocate_name(name);
}
SPVC_END_SAFE_SCOPE(compiler->context, nullptr)
}
spvc_result spvc_compiler_get_buffer_block_decorations(spvc_compiler compiler, spvc_variable_id id,
const SpvDecoration **decorations, size_t *num_decorations)
{
SPVC_BEGIN_SAFE_SCOPE
{
auto flags = compiler->compiler->get_buffer_block_flags(id);
auto bitset = spvc_allocate<TemporaryBuffer<SpvDecoration>>();
flags.for_each_bit([&](uint32_t bit) { bitset->buffer.push_back(static_cast<SpvDecoration>(bit)); });
*decorations = bitset->buffer.data();
*num_decorations = bitset->buffer.size();
compiler->context->allocations.push_back(std::move(bitset));
}
SPVC_END_SAFE_SCOPE(compiler->context, SPVC_ERROR_INVALID_ARGUMENT)
return SPVC_SUCCESS;
}
unsigned spvc_msl_get_aux_buffer_struct_version(void)
{
return SPVC_MSL_AUX_BUFFER_STRUCT_VERSION;
}
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void spvc_msl_vertex_attribute_init(spvc_msl_vertex_attribute *attr)
{
#if SPIRV_CROSS_C_API_MSL
// Crude, but works.
MSLShaderInterfaceVariable attr_default;
attr->location = attr_default.location;
attr->format = static_cast<spvc_msl_vertex_format>(attr_default.format);
attr->builtin = static_cast<SpvBuiltIn>(attr_default.builtin);
#else
memset(attr, 0, sizeof(*attr));
#endif
}
void spvc_msl_shader_interface_var_init(spvc_msl_shader_interface_var *var)
{
#if SPIRV_CROSS_C_API_MSL
MSLShaderInterfaceVariable var_default;
var->location = var_default.location;
var->format = static_cast<spvc_msl_shader_variable_format>(var_default.format);
var->builtin = static_cast<SpvBuiltIn>(var_default.builtin);
var->vecsize = var_default.vecsize;
#else
memset(var, 0, sizeof(*var));
#endif
}
void spvc_msl_shader_input_init(spvc_msl_shader_input *input)
{
spvc_msl_shader_interface_var_init(input);
}
void spvc_msl_shader_interface_var_init_2(spvc_msl_shader_interface_var_2 *var)
{
#if SPIRV_CROSS_C_API_MSL
MSLShaderInterfaceVariable var_default;
var->location = var_default.location;
var->format = static_cast<spvc_msl_shader_variable_format>(var_default.format);
var->builtin = static_cast<SpvBuiltIn>(var_default.builtin);
var->vecsize = var_default.vecsize;
var->rate = static_cast<spvc_msl_shader_variable_rate>(var_default.rate);
#else
memset(var, 0, sizeof(*var));
#endif
}
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void spvc_msl_resource_binding_init(spvc_msl_resource_binding *binding)
{
#if SPIRV_CROSS_C_API_MSL
MSLResourceBinding binding_default;
binding->desc_set = binding_default.desc_set;
binding->binding = binding_default.binding;
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binding->msl_buffer = binding_default.msl_buffer;
binding->msl_texture = binding_default.msl_texture;
binding->msl_sampler = binding_default.msl_sampler;
binding->stage = static_cast<SpvExecutionModel>(binding_default.stage);
#else
memset(binding, 0, sizeof(*binding));
#endif
}
void spvc_hlsl_resource_binding_init(spvc_hlsl_resource_binding *binding)
{
#if SPIRV_CROSS_C_API_HLSL
HLSLResourceBinding binding_default;
binding->desc_set = binding_default.desc_set;
binding->binding = binding_default.binding;
binding->cbv.register_binding = binding_default.cbv.register_binding;
binding->cbv.register_space = binding_default.cbv.register_space;
binding->srv.register_binding = binding_default.srv.register_binding;
binding->srv.register_space = binding_default.srv.register_space;
binding->uav.register_binding = binding_default.uav.register_binding;
binding->uav.register_space = binding_default.uav.register_space;
binding->sampler.register_binding = binding_default.sampler.register_binding;
binding->sampler.register_space = binding_default.sampler.register_space;
binding->stage = static_cast<SpvExecutionModel>(binding_default.stage);
#else
memset(binding, 0, sizeof(*binding));
#endif
}
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void spvc_msl_constexpr_sampler_init(spvc_msl_constexpr_sampler *sampler)
{
#if SPIRV_CROSS_C_API_MSL
MSLConstexprSampler defaults;
sampler->anisotropy_enable = defaults.anisotropy_enable ? SPVC_TRUE : SPVC_FALSE;
sampler->border_color = static_cast<spvc_msl_sampler_border_color>(defaults.border_color);
sampler->compare_enable = defaults.compare_enable ? SPVC_TRUE : SPVC_FALSE;
sampler->coord = static_cast<spvc_msl_sampler_coord>(defaults.coord);
sampler->compare_func = static_cast<spvc_msl_sampler_compare_func>(defaults.compare_func);
sampler->lod_clamp_enable = defaults.lod_clamp_enable ? SPVC_TRUE : SPVC_FALSE;
sampler->lod_clamp_max = defaults.lod_clamp_max;
sampler->lod_clamp_min = defaults.lod_clamp_min;
sampler->mag_filter = static_cast<spvc_msl_sampler_filter>(defaults.mag_filter);
sampler->min_filter = static_cast<spvc_msl_sampler_filter>(defaults.min_filter);
sampler->mip_filter = static_cast<spvc_msl_sampler_mip_filter>(defaults.mip_filter);
sampler->max_anisotropy = defaults.max_anisotropy;
sampler->s_address = static_cast<spvc_msl_sampler_address>(defaults.s_address);
sampler->t_address = static_cast<spvc_msl_sampler_address>(defaults.t_address);
sampler->r_address = static_cast<spvc_msl_sampler_address>(defaults.r_address);
#else
memset(sampler, 0, sizeof(*sampler));
#endif
}
MSL: Add support for sampler Y'CbCr conversion. This change introduces functions and in one case, a class, to support the `VK_KHR_sampler_ycbcr_conversion` extension. Except in the case of GBGR8 and BGRG8 formats, for which Metal natively supports implicit chroma reconstruction, we're on our own here. We have to do everything ourselves. Much of the complexity comes from the need to support multiple planes, which must now be passed to functions that use the corresponding combined image-samplers. The rest is from the actual Y'CbCr conversion itself, which requires additional post-processing of the sample retrieved from the image. Passing sampled images to a function was a particular problem. To support this, I've added a new class which is emitted to MSL shaders that pass sampled images with Y'CbCr conversions attached around. It can handle sampled images with or without Y'CbCr conversion. This is an awful abomination that should not exist, but I'm worried that there's some shader out there which does this. This support requires Metal 2.0 to work properly, because it uses default-constructed texture objects, which were only added in MSL 2. I'm not even going to get into arrays of combined image-samplers--that's a whole other can of worms. They are deliberately unsupported in this change. I've taken the liberty of refactoring the support for texture swizzling while I'm at it. It's now treated as a post-processing step similar to Y'CbCr conversion. I'd like to think this is cleaner than having everything in `to_function_name()`/`to_function_args()`. It still looks really hairy, though. I did, however, get rid of the explicit type arguments to `spvGatherSwizzle()`/`spvGatherCompareSwizzle()`. Update the C API. In addition to supporting this new functionality, add some compiler options that I added in previous changes, but for which I neglected to update the C API.
2019-08-02 20:11:19 +00:00
void spvc_msl_sampler_ycbcr_conversion_init(spvc_msl_sampler_ycbcr_conversion *conv)
{
#if SPIRV_CROSS_C_API_MSL
MSLConstexprSampler defaults;
conv->planes = defaults.planes;
conv->resolution = static_cast<spvc_msl_format_resolution>(defaults.resolution);
conv->chroma_filter = static_cast<spvc_msl_sampler_filter>(defaults.chroma_filter);
conv->x_chroma_offset = static_cast<spvc_msl_chroma_location>(defaults.x_chroma_offset);
conv->y_chroma_offset = static_cast<spvc_msl_chroma_location>(defaults.y_chroma_offset);
for (int i = 0; i < 4; i++)
conv->swizzle[i] = static_cast<spvc_msl_component_swizzle>(defaults.swizzle[i]);
conv->ycbcr_model = static_cast<spvc_msl_sampler_ycbcr_model_conversion>(defaults.ycbcr_model);
conv->ycbcr_range = static_cast<spvc_msl_sampler_ycbcr_range>(defaults.ycbcr_range);
#else
memset(conv, 0, sizeof(*conv));
#endif
}
unsigned spvc_compiler_get_current_id_bound(spvc_compiler compiler)
{
return compiler->compiler->get_current_id_bound();
}
void spvc_get_version(unsigned *major, unsigned *minor, unsigned *patch)
{
*major = SPVC_C_API_VERSION_MAJOR;
*minor = SPVC_C_API_VERSION_MINOR;
*patch = SPVC_C_API_VERSION_PATCH;
}
2019-05-24 13:23:29 +00:00
const char *spvc_get_commit_revision_and_timestamp(void)
{
#ifdef HAVE_SPIRV_CROSS_GIT_VERSION
return SPIRV_CROSS_GIT_REVISION;
#else
return "";
#endif
}
#ifdef _MSC_VER
#pragma warning(pop)
#endif