20 lines
394 B
Plaintext
20 lines
394 B
Plaintext
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#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 1, std430) buffer SSBO1
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{
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ivec4 outputs[];
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} _21;
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layout(binding = 0, std430) buffer SSBO0
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{
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ivec4 inputs[];
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} _27;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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_21.outputs[ident] = mix(ivec4(0), ivec4(1), notEqual((_27.inputs[ident] & ivec4(3)), ivec4(uvec4(0u))));
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}
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