SPIRV-Cross/reference/shaders/asm/frag/lut-promotion-initializer.asm.frag

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#version 310 es
precision mediump float;
precision highp int;
const float _46[16] = float[](1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0);
const vec4 _76[4] = vec4[](vec4(0.0), vec4(1.0), vec4(8.0), vec4(5.0));
layout(location = 0) out float FragColor;
layout(location = 0) flat in mediump int index;
void main()
{
vec4 foobar[4] = _76;
vec4 baz[4] = _76;
FragColor = _46[index];
if (index < 10)
{
FragColor += _46[index ^ 1];
}
else
{
FragColor += _46[index & 1];
}
if (index > 30)
{
FragColor += _76[index & 3].y;
}
else
{
FragColor += _76[index & 1].x;
}
if (index > 30)
{
foobar[1].z = 20.0;
}
FragColor += foobar[index & 3].z;
baz = vec4[](vec4(20.0), vec4(30.0), vec4(50.0), vec4(60.0));
FragColor += baz[index & 3].z;
}