SPIRV-Cross/reference/shaders-no-opt/frag/image-gather.frag

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#version 450
layout(binding = 0) uniform sampler2D uSamp;
layout(binding = 1) uniform sampler2DShadow uSampShadow;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec3 vUV;
void main()
{
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FragColor = textureGather(uSamp, vUV.xy);
FragColor += textureGather(uSamp, vUV.xy, 1);
FragColor += textureGather(uSampShadow, vUV.xy, vUV.z);
}