SPIRV-Cross/shaders-msl/frag/inf-nan-constant.frag

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#version 310 es
precision highp float;
const float posinf = 1.0 / 0.0;
const float neginf = -1.0 / 0.0;
const float nan = 0.0 / 0.0;
layout(location = 0) out vec3 FragColor;
void main()
{
FragColor = vec3(posinf, neginf, nan);
}