SPIRV-Cross/reference/opt/shaders/comp/composite-array-initialization.comp

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#version 310 es
layout(local_size_x = 2, local_size_y = 1, local_size_z = 1) in;
struct Data
{
float a;
float b;
};
const Data _25[2] = Data[](Data(1.0, 2.0), Data(3.0, 4.0));
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 4.0
#endif
const float X = SPIRV_CROSS_CONSTANT_ID_0;
layout(binding = 0, std430) buffer SSBO
{
Data outdata[];
} _53;
void main()
{
Data data2[2] = Data[](Data(X, 2.0), Data(3.0, 5.0));
_53.outdata[gl_WorkGroupID.x].a = _25[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a;
_53.outdata[gl_WorkGroupID.x].b = _25[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
}