13 lines
207 B
GLSL
13 lines
207 B
GLSL
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#version 100
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precision mediump float;
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precision highp int;
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varying vec4 VertexOut_color;
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varying highp vec3 VertexOut_normal;
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void main()
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{
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gl_FragData[0] = VertexOut_color + VertexOut_normal.xyzz;
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}
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