11 lines
263 B
GLSL
11 lines
263 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(binding = 0) uniform sampler2DMSArray uTexture;
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layout(location = 0) flat in ivec3 vCoord;
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layout(location = 1) flat in int vSample;
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void main()
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{
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FragColor = texelFetch(uTexture, vCoord, vSample);
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}
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