SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/only-initializer-frag-depth.asm.frag

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static float gl_FragDepth = 0.5f;
struct SPIRV_Cross_Output
{
float gl_FragDepth : SV_Depth;
};
void frag_main()
{
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
return stage_output;
}