SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/frag/only-initializer-frag-depth.asm.frag
Hans-Kristian Arntzen 03ee71e86c Add test for pure initializer gl_FragDepth.
Tests that the builtin is considered active.
2021-01-07 15:32:15 +01:00

18 lines
278 B
GLSL

static float gl_FragDepth = 0.5f;
struct SPIRV_Cross_Output
{
float gl_FragDepth : SV_Depth;
};
void frag_main()
{
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
return stage_output;
}