SPIRV-Cross/reference/shaders/vulkan/frag/input-attachment-ms.vk.frag

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#version 450
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layout(binding = 0) uniform sampler2DMS uSubpass0;
layout(binding = 1) uniform sampler2DMS uSubpass1;
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layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 1) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 2)) + texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), gl_SampleID);
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}