SPIRV-Cross/reference/opt/shaders-msl/asm/tesc/tess-fixed-input-array-builtin-array.invalid.asm.tesc

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct VertexOutput
{
float4 pos;
float2 uv;
};
struct VertexOutput_1
{
float2 uv;
};
struct HSOut
{
float2 uv;
};
struct main0_out
{
HSOut _entryPointOutput;
float4 gl_Position;
};
struct main0_in
{
float2 VertexOutput_uv [[attribute(0)]];
float4 gl_Position [[attribute(1)]];
};
template<typename T, uint A>
inline void spvArrayCopyFromConstantToStack1(thread T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromConstantToThreadGroup1(threadgroup T (&dst)[A], constant T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromStackToStack1(thread T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromStackToThreadGroup1(threadgroup T (&dst)[A], thread const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromThreadGroupToStack1(thread T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
template<typename T, uint A>
inline void spvArrayCopyFromThreadGroupToThreadGroup1(threadgroup T (&dst)[A], threadgroup const T (&src)[A])
{
for (uint i = 0; i < A; i++)
{
dst[i] = src[i];
}
}
kernel void main0(main0_in in [[stage_in]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]])
{
device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3];
if (gl_InvocationID < spvIndirectParams[0])
gl_in[gl_InvocationID] = in;
threadgroup_barrier(mem_flags::mem_threadgroup);
if (gl_InvocationID >= 3)
return;
VertexOutput _223[3] = { VertexOutput{ gl_in[0].gl_Position, gl_in[0].VertexOutput_uv }, VertexOutput{ gl_in[1].gl_Position, gl_in[1].VertexOutput_uv }, VertexOutput{ gl_in[2].gl_Position, gl_in[2].VertexOutput_uv } };
VertexOutput param[3];
spvArrayCopyFromStackToStack1(param, _223);
gl_out[gl_InvocationID].gl_Position = param[gl_InvocationID].pos;
gl_out[gl_InvocationID]._entryPointOutput.uv = param[gl_InvocationID].uv;
threadgroup_barrier(mem_flags::mem_device);
if (int(gl_InvocationID) == 0)
{
float2 _174 = float2(1.0) + gl_in[0].VertexOutput_uv;
float _175 = _174.x;
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_175);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_175);
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_175);
spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_175);
}
}