SPIRV-Cross/reference/opt/shaders-hlsl/frag/spec-constant-ternary.frag

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2018-11-01 10:22:14 +00:00
#ifndef SPIRV_CROSS_CONSTANT_ID_0
#define SPIRV_CROSS_CONSTANT_ID_0 10u
#endif
static const uint s = SPIRV_CROSS_CONSTANT_ID_0;
static const bool _13 = (s > 20u);
static const uint f = _13 ? 30u : 50u;
static float FragColor;
struct SPIRV_Cross_Output
{
float FragColor : SV_Target0;
};
void frag_main()
{
FragColor = float(f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}