SPIRV-Cross/reference/opt/shaders/legacy/vert/struct-flatten-inner-array.legacy.vert

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#version 100
struct Foo
{
float a[4];
};
varying float foo_a[4];
void main()
{
gl_Position = vec4(1.0);
for (int _46 = 0; _46 < 4; foo_a[_46] = float(_46 + 2), _46++)
{
}
}