SPIRV-Cross/reference/opt/shaders/asm/vert/extract-transposed-matrix-from-struct.asm.vert

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#version 450
#ifdef GL_ARB_shader_draw_parameters
#extension GL_ARB_shader_draw_parameters : enable
#endif
struct InstanceData
{
mat4 MATRIX_MVP;
vec4 Color;
};
layout(binding = 0, std430) readonly buffer gInstanceData
{
layout(row_major) InstanceData _data[];
} gInstanceData_1;
layout(location = 0) in vec3 PosL;
#ifdef GL_ARB_shader_draw_parameters
#define SPIRV_Cross_BaseInstance gl_BaseInstanceARB
#else
uniform int SPIRV_Cross_BaseInstance;
#endif
layout(location = 0) out vec4 _entryPointOutput_Color;
void main()
{
gl_Position = gInstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].MATRIX_MVP * vec4(PosL, 1.0);
_entryPointOutput_Color = gInstanceData_1._data[uint((gl_InstanceID + SPIRV_Cross_BaseInstance))].Color;
}