28 lines
283 B
GLSL
28 lines
283 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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struct Structy
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{
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vec4 c;
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};
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void foo2(out Structy f)
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{
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f.c = vec4(10.0);
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}
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Structy foo()
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{
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Structy f;
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foo2(f);
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return f;
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}
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void main()
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{
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Structy s = foo();
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FragColor = s.c;
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}
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