be4cb17a14
Add to suite of MSL tests and references any existing GLSL tests that successfully convert GLSL->SPIRV->MSL and compile as MSL. test_shaders_helper() ignores hidden files that start with '.', to avoid accidentally finding hidden OSX files such as .DS_Store. Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler. Wrap calls to xcrun in exception handling to ignore if Xcode not installed. For MSL tests, move call to validate_shader_msl() to after call to regression_check() to allow a converted MSL shader to be saved for manual review even if it doesn't successfully compile as MSL.
28 lines
283 B
GLSL
28 lines
283 B
GLSL
#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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struct Structy
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{
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vec4 c;
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};
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void foo2(out Structy f)
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{
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f.c = vec4(10.0);
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}
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Structy foo()
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{
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Structy f;
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foo2(f);
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return f;
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}
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void main()
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{
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Structy s = foo();
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FragColor = s.c;
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}
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