SPIRV-Cross/reference/shaders/legacy/vert/transpose.legacy.vert

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#version 100
struct Buffer
{
mat4 MVPRowMajor;
mat4 MVPColMajor;
mat4 M;
};
uniform Buffer _13;
attribute vec4 Position;
void main()
{
vec4 c0 = _13.M * (Position * _13.MVPRowMajor);
vec4 c1 = _13.M * (_13.MVPColMajor * Position);
vec4 c2 = _13.M * (_13.MVPRowMajor * Position);
vec4 c3 = _13.M * (Position * _13.MVPColMajor);
gl_Position = ((c0 + c1) + c2) + c3;
}