SPIRV-Cross/reference/shaders-no-opt/asm/comp/image-atomic-nonuniform.vk.nocompat.asm.comp.vk

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#version 450
#extension GL_EXT_nonuniform_qualifier : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0, r32ui) uniform uimage2D uImage[];
void main()
{
uint _26 = gl_GlobalInvocationID.z;
uint _31 = imageAtomicAdd(uImage[nonuniformEXT(_26)], ivec2(gl_GlobalInvocationID.xy), 1u);
}