SPIRV-Cross/reference/shaders-hlsl/frag/sample-mask-out.frag

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static int gl_SampleMask[1];
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static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
uint gl_SampleMask : SV_Coverage;
};
void frag_main()
{
FragColor = 1.0f.xxxx;
gl_SampleMask[0] = 0;
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}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_SampleMask = gl_SampleMask[0];
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stage_output.FragColor = FragColor;
return stage_output;
}