SPIRV-Cross/reference/opt/shaders-msl/vert/read-from-row-major-array.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Block
{
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float3x4 var[3][4];
};
struct main0_out
{
float v_vtxResult [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 a_position [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant Block& _106 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = in.a_position;
out.v_vtxResult = ((float(abs(_106.var[0][0][0][0] - 2.0) < 0.0500000007450580596923828125) * float(abs(_106.var[0][0][1][0] - 6.0) < 0.0500000007450580596923828125)) * float(abs(_106.var[0][0][2][0] - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(_106.var[0][0][0][1]) < 0.0500000007450580596923828125) * float(abs(_106.var[0][0][1][1] - 5.0) < 0.0500000007450580596923828125)) * float(abs(_106.var[0][0][2][1] - 5.0) < 0.0500000007450580596923828125));
return out;
}